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Clean up fallback video mode attempt code in order to fix at least three bugs.
git-svn-id: https://svn.eduke32.com/eduke32@5758 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 19 deletions
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@ -6406,38 +6406,33 @@ int32_t app_main(int32_t argc, char const * const * argv)
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if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
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if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
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{
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{
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int32_t i = 0;
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int32_t i = 0;
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int32_t j = 0;
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int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
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int32_t xres[] = {ud.config.ScreenWidth,800,640,320};
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int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
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int32_t yres[] = {ud.config.ScreenHeight,600,480,240};
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#ifdef USE_OPENGL
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int32_t bpp[] = {32,16,8};
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int32_t bpp[] = {32,16,8};
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#else
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int32_t bpp[] = {8};
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#endif
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initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
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initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
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ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
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ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
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#ifdef USE_OPENGL
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{
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int32_t j = 0;
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while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
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while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
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{
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{
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initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
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initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[j]);
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if (++j == 3)
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if (++j == ARRAY_SIZE(bpp))
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{
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{
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if (++i == 4)
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if (++i == ARRAY_SIZE(xres))
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G_GameExit("Unable to set failsafe video mode!");
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G_GameExit("Unable to set failsafe video mode!");
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j = 0;
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j = 0;
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}
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}
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}
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}
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}
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#else
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while (setgamemode(0,xres[i],yres[i],8) < 0)
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{
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initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
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i++;
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}
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#endif
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ud.config.ScreenWidth = xres[i];
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ud.config.ScreenWidth = xres[i];
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ud.config.ScreenHeight = yres[i];
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ud.config.ScreenHeight = yres[i];
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ud.config.ScreenBPP = bpp[i];
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ud.config.ScreenBPP = bpp[j];
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}
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}
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setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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