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This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
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0d22a2a208
commit
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3 changed files with 12 additions and 11 deletions
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@ -3439,12 +3439,12 @@ void displayrest(long smoothratio)
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if (ud.coords)
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if (ud.coords)
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coords(screenpeek);
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coords(screenpeek);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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#if defined(POLYMOST) && defined(USE_OPENGL)
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{
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{
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extern char mdpause;
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extern char mdpause;
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mdpause = ud.pause_on;
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mdpause = ud.pause_on;
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}
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}
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#endif
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#endif
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tics();
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tics();
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@ -3840,6 +3840,7 @@ char parse(void)
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ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum;
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ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum;
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parseifelse(g_sp->owner == g_i);
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parseifelse(g_sp->owner == g_i);
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}
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}
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else parseifelse(0);
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}
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}
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else parseifelse(0);
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else parseifelse(0);
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break;
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break;
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