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Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
git-svn-id: https://svn.eduke32.com/eduke32@7444 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 65 additions and 80 deletions
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@ -850,33 +850,6 @@ void onvideomodechange(int32_t newmode)
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g_crosshairSum = -1;
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g_crosshairSum = -1;
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}
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}
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#if !defined NETCODE_DISABLE
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static int osdcmd_name(osdcmdptr_t parm)
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{
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char namebuf[32];
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if (parm->numparms != 1)
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{
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OSD_Printf("\"name\" is \"%s\"\n",szPlayerName);
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return OSDCMD_SHOWHELP;
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}
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Bstrcpy(tempbuf,parm->parms[0]);
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while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
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szPlayerName[sizeof(szPlayerName)-1] = '\0';
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OSD_Printf("name %s\n",szPlayerName);
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Net_SendClientInfo();
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return OSDCMD_OK;
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}
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#endif
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static int osdcmd_button(osdcmdptr_t parm)
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static int osdcmd_button(osdcmdptr_t parm)
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{
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{
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static char const s_gamefunc_[] = "gamefunc_";
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static char const s_gamefunc_[] = "gamefunc_";
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@ -1170,6 +1143,59 @@ static int osdcmd_inittimer(osdcmdptr_t parm)
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#endif
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#endif
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#if !defined NETCODE_DISABLE
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#if !defined NETCODE_DISABLE
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static int osdcmd_name(osdcmdptr_t parm)
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{
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char namebuf[32];
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if (parm->numparms != 1)
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{
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OSD_Printf("\"name\" is \"%s\"\n",szPlayerName);
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return OSDCMD_SHOWHELP;
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}
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Bstrcpy(tempbuf,parm->parms[0]);
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while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
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szPlayerName[sizeof(szPlayerName)-1] = '\0';
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OSD_Printf("name %s\n",szPlayerName);
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Net_SendClientInfo();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_dumpmapstate(osdfuncparm_t const * const)
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{
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// this command takes no parameters
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DumpMapStateHistory();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_playerinfo(osdfuncparm_t const * const)
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{
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OSD_Printf("Your player index is %d.\n", myconnectindex);
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for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++)
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{
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if(g_player[playerIndex].ps == nullptr)
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{
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OSD_Printf("g_player[%d]: ps unallocated.\n", playerIndex);
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}
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else
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{
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OSD_Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i);
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}
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}
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return OSDCMD_OK;
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}
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static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
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static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
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{
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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UNREFERENCED_CONST_PARAMETER(parm);
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@ -1522,36 +1548,6 @@ static int osdcmd_cvar_set_multi(osdcmdptr_t parm)
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return r;
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return r;
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}
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}
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#ifndef NETCODE_DISABLE
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static int32_t osdcmd_dumpmapstate(osdfuncparm_t const * const)
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{
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// this command takes no parameters
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DumpMapStateHistory();
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return OSDCMD_OK;
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}
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static int32_t osdcmd_playerinfo(osdfuncparm_t const * const)
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{
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OSD_Printf("Your player index is %d.\n", myconnectindex);
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for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++)
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{
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if(g_player[playerIndex].ps == nullptr)
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{
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OSD_Printf("g_player[%d]: ps unallocated.\n", playerIndex);
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}
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else
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{
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OSD_Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i);
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}
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}
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return OSDCMD_OK;
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}
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#endif
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int32_t registerosdcommands(void)
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int32_t registerosdcommands(void)
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{
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{
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static osdcvardata_t cvars_game[] =
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static osdcvardata_t cvars_game[] =
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@ -1707,6 +1703,18 @@ int32_t registerosdcommands(void)
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}
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}
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}
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}
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#if !defined NETCODE_DISABLE
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OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
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OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
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OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
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OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
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OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
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OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
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OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
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OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
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OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
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#endif
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if (VOLUMEONE)
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if (VOLUMEONE)
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OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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else
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else
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@ -1721,11 +1729,6 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
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OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
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#if !defined NETCODE_DISABLE
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OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
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OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
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#endif
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for (auto & func : gamefunctions)
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for (auto & func : gamefunctions)
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{
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{
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if (func[0] == '\0')
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if (func[0] == '\0')
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@ -1749,24 +1752,11 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
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OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
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#ifdef DEBUGGINGAIDS
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#ifdef DEBUGGINGAIDS
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OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
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OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
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#endif
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#if !defined NETCODE_DISABLE
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OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
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OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
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OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
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#endif
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#endif
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OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
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OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
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#if !defined NETCODE_DISABLE
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OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
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#endif
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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#if !defined NETCODE_DISABLE
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OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
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#endif
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OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
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OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
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@ -1801,11 +1791,6 @@ int32_t registerosdcommands(void)
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baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
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baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
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#endif
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#endif
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#ifndef NETCODE_DISABLE
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OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
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OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
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#endif
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return 0;
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return 0;
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}
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}
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