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SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost. git-svn-id: https://svn.eduke32.com/eduke32@8597 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/draw.cpp
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@ -750,6 +750,15 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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}
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}
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}
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}
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// workaround for mines beneath the floor
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if (tsp->picnum == BETTY_R0)
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{
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auto sp = (uspriteptr_t)&sprite[SpriteNum];
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int32_t const floorz = getflorzofslope(sp->sectnum, sp->x, sp->y);
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if (sp->z > floorz)
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tsp->z = floorz;
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}
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if (r_shadows && TEST(tu->Flags, SPR_SHADOW))
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if (r_shadows && TEST(tu->Flags, SPR_SHADOW))
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{
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{
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DoShadows(tsp, viewz);
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DoShadows(tsp, viewz);
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