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A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 15 additions and 11 deletions
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@ -14040,6 +14040,7 @@ int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day)
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walltype *wal;
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wal = &wall[sector[sectnum].wallptr];
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// ceil(sqrt(2**31-1)) == 46341
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dx = wall[wal->point2].x-wal->x; dy = wall[wal->point2].y-wal->y;
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i = (nsqrtasm(dx*dx+dy*dy)<<5); if (i == 0) return(sector[sectnum].ceilingz);
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j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x);
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@ -5877,6 +5877,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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g_player[p].ps->bobposy += x;
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g_player[p].ps->ang += q;
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g_player[p].ps->ang &= 2047;
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if (g_netServer || numplayers > 1)
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{
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@ -748,6 +748,8 @@ static void MultiPskyInit(void)
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Bmemset(pskymultioff[i], 0, sizeof(pskymultioff[i]));
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}
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// KEEPINSYNC with Polymer MAX OFFSET = 4
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// MOONSKY1
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// earth mountian mountain sun
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pskymultioff[0][6]=1;
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@ -3587,7 +3587,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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}
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else if (software_screen_tilting)
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{
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int32_t oviewingrange = viewingrange; // save it from setviewtotile()
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int32_t oviewingrange = viewingrange; // save it from setaspect()
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const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0;
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// To render a tilted screen in high quality, we need at least
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@ -5637,8 +5637,7 @@ repeatcase:
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if (g_scriptVersion == 14)
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{
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g_spriteDeleteQueueSize = params[j++];
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if (g_spriteDeleteQueueSize > 1024) g_spriteDeleteQueueSize = 1024;
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else if (g_spriteDeleteQueueSize < 0) g_spriteDeleteQueueSize = 0;
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g_spriteDeleteQueueSize = clamp(g_spriteDeleteQueueSize, 0, 1024);
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g_tripbombLaserMode = params[j++];
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}
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@ -93,6 +93,7 @@ void VM_ScriptInfo(void)
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initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw);
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}
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// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT
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int32_t VM_OnEvent(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn)
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{
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#ifdef LUNATIC_ENABLE
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@ -428,12 +429,12 @@ int32_t G_GetAngleDelta(int32_t a,int32_t na)
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return (na-a);
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}
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GAMEEXEC_STATIC GAMEEXEC_INLINE void VM_AlterAng(int32_t a)
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GAMEEXEC_STATIC void VM_AlterAng(int32_t a)
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{
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int32_t ticselapsed = (vm.g_t[0])&31;
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const intptr_t *moveptr;
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if ((unsigned)vm.g_t[1] >= (unsigned)g_scriptSize)
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if ((unsigned)vm.g_t[1] >= (unsigned)g_scriptSize-1)
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{
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vm.g_t[1] = 0;
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@ -914,10 +915,9 @@ skip_check:
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vm.g_sp->hitag = *(script + vm.g_t[5] + 2); // move flags
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vm.g_t[0] = vm.g_t[2] = vm.g_t[3] = 0; // count, actioncount... vm.g_t[3] = ??
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if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0) // hack
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continue;
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if (vm.g_sp->hitag&random_angle)
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vm.g_sp->ang = krand()&2047;
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if (!A_CheckEnemySprite(vm.g_sp) || vm.g_sp->extra > 0) // hack
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if (vm.g_sp->hitag&random_angle)
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vm.g_sp->ang = krand()&2047;
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continue;
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case CON_ACTION:
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@ -566,7 +566,8 @@ static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t
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case USERDEFS_DETAIL:
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if (iSet)
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{
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ud.detail = lValue;
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// REMINDER: must implement "boolean" setters like this in Lunatic, too.
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ud.detail = !!lValue;
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return;
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}
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Gv_SetVarX(lVar2, ud.detail);
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@ -44,7 +44,7 @@ int32_t A_CallSound(int32_t sn,int32_t whatsprite)
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for (SPRITES_OF_SECT(sn, i))
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{
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if (PN == MUSICANDSFX && SLT < 1000)
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if (PN == MUSICANDSFX && (unsigned)SLT < 1000)
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{
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if (whatsprite == -1) whatsprite = i;
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