diff --git a/source/common/statusbar/base_sbar.cpp b/source/common/statusbar/base_sbar.cpp index 18cbe778c..17dab1a9e 100644 --- a/source/common/statusbar/base_sbar.cpp +++ b/source/common/statusbar/base_sbar.cpp @@ -57,7 +57,7 @@ IMPLEMENT_CLASS(DHUDFont, false, false); CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE); CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE); -CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair"); +CVARD(Float, crosshairscale, 0.3, CVAR_ARCHIVE, "changes the size of the crosshair"); CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE); EXTERN_CVAR(Bool, vid_fps) diff --git a/wadsrc/static/menudef.txt b/wadsrc/static/menudef.txt index 7803c7520..c73714517 100644 --- a/wadsrc/static/menudef.txt +++ b/wadsrc/static/menudef.txt @@ -159,7 +159,7 @@ LISTMENU "EpisodeMenu" captionItem "$MNU_SELECTEPISODE" animatedtransition } - ifgame(blood) + ifgame(Blood) { position 160, 45 Linespacing 20 @@ -1162,10 +1162,15 @@ OptionMenu "HUDOptions" protected { StaticText "" Option "$DSPLYMNU_CLIPAMT", "cl_showmagamt", OnOff + Slider "$DSPLYMNU_CROSSHAIRSCALE", "cl_crosshairscale", 50, 100, 10, 1 } + + ifgame(Exhumed) + { + Slider "$DSPLYMNU_CROSSHAIRSCALE", "crosshairscale", 0.3, 1.0, 0.125, 2 + } StaticText "" Option "$DSPLYMNU_CROSSHAIR", "cl_crosshair", OnOff - Slider "$DSPLYMNU_CROSSHAIRSCALE", "crosshairscale", 0.25, 1.0, 0.125, 2 Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs" //ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor" fixme: Does not exist yet in Raze. Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes"