mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 11:10:39 +00:00
gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2c3ba0fdb6
commit
34c6fcc69f
4 changed files with 94 additions and 90 deletions
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@ -1799,7 +1799,10 @@ static int32_t parse_hex_constant(const char *hexnum)
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static void C_GetNextVarType(int32_t type)
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{
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int32_t i=0,f=0;
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int32_t id = 0;
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int32_t flags = 0;
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auto varptr = g_scriptPtr;
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C_SkipComments();
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@ -1807,7 +1810,7 @@ static void C_GetNextVarType(int32_t type)
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{
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++ = MAXGAMEVARS;
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*g_scriptPtr++ = GV_FLAG_CONSTANT;
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if (tolower(textptr[1])=='x') // hex constants
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*g_scriptPtr = parse_hex_constant(textptr+2);
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@ -1839,8 +1842,8 @@ static void C_GetNextVarType(int32_t type)
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if (!(g_errorCnt || g_warningCnt) && g_scriptDebug)
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initprintf("%s:%d: debug: flagging gamevar as negative.\n", g_scriptFileName, g_lineNumber); //,Batol(textptr));
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f = (MAXGAMEVARS<<1);
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flags = GV_FLAG_NEGATIVE;
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textptr++;
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}
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@ -1853,39 +1856,40 @@ static void C_GetNextVarType(int32_t type)
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return;
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}
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C_SkipComments(); //skip comments and whitespace
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C_SkipComments();
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if (*textptr == '[') //read of array as a gamevar
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{
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f |= (MAXGAMEVARS<<2);
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flags |= GV_FLAG_ARRAY;
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textptr++;
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i=GetADefID(label+(g_labelCnt<<6));
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if (i < 0)
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{
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i=GetDefID(label+(g_labelCnt<<6));
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if ((unsigned) (i - g_structVarIDs) >= NUMQUICKSTRUCTS)
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i = -1;
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id=GetADefID(label+(g_labelCnt<<6));
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if (EDUKE32_PREDICT_FALSE(i < 0))
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if (id < 0)
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{
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id=GetDefID(label+(g_labelCnt<<6));
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if ((unsigned) (id - g_structVarIDs) >= NUMQUICKSTRUCTS)
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id = -1;
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if (EDUKE32_PREDICT_FALSE(id < 0))
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{
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g_errorCnt++;
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C_ReportError(ERROR_NOTAGAMEARRAY);
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return;
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}
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f &= ~(MAXGAMEVARS<<2); // not an array
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f |= (MAXGAMEVARS<<3);
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flags &= ~GV_FLAG_ARRAY; // not an array
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flags |= GV_FLAG_STRUCT;
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}
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++=(i|f);
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*g_scriptPtr++=(id|flags);
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if ((f & (MAXGAMEVARS<<3)) && i - g_structVarIDs == STRUCT_USERDEF)
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if ((flags & GV_FLAG_STRUCT) && id - g_structVarIDs == STRUCT_USERDEF)
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{
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// userdef doesn't really have an array index
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while (*textptr != ']')
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{
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if (*textptr == 0xa)
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break;
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if (!*textptr)
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if (*textptr == 0xa || *textptr == 0)
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break;
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textptr++;
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@ -1924,7 +1928,7 @@ static void C_GetNextVarType(int32_t type)
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return;
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}
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if (f & (MAXGAMEVARS<<3))
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if (flags & GV_FLAG_STRUCT)
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{
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while (*textptr != '.')
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{
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@ -1949,7 +1953,7 @@ static void C_GetNextVarType(int32_t type)
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int32_t labelNum = -1;
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switch (i - g_structVarIDs)
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switch (id - g_structVarIDs)
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{
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case STRUCT_SPRITE:
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labelNum=C_GetLabelNameOffset(&h_actor,Bstrtolower(label+(g_labelCnt<<6)));
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@ -1994,7 +1998,7 @@ static void C_GetNextVarType(int32_t type)
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BITPTR_CLEAR(g_scriptPtr-apScript);
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switch (i - g_structVarIDs)
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switch (id - g_structVarIDs)
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{
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case STRUCT_SPRITE:
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*g_scriptPtr++=ActorLabels[labelNum].lId;
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@ -2045,44 +2049,39 @@ static void C_GetNextVarType(int32_t type)
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return;
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}
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// initprintf("not an array");
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i=GetDefID(label+(g_labelCnt<<6));
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if (i<0) //gamevar not found
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id=GetDefID(label+(g_labelCnt<<6));
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if (id<0) //gamevar not found
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{
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if (!type && !g_labelsOnly)
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{
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//try looking for a define instead
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Bstrcpy(tempbuf,label+(g_labelCnt<<6));
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i = hash_find(&h_labels,tempbuf);
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if (EDUKE32_PREDICT_TRUE(i>=0))
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id = hash_find(&h_labels,tempbuf);
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if (EDUKE32_PREDICT_TRUE(id>=0 && labeltype[id] & LABEL_DEFINE))
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{
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if (EDUKE32_PREDICT_TRUE(labeltype[i] & LABEL_DEFINE))
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{
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if (!(g_errorCnt || g_warningCnt) && g_scriptDebug)
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initprintf("%s:%d: debug: label `%s' in place of gamevar.\n",g_scriptFileName,g_lineNumber,label+(i<<6));
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++ = MAXGAMEVARS;
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++ = labelcode[i];
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return;
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}
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if (!(g_errorCnt || g_warningCnt) && g_scriptDebug)
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initprintf("%s:%d: debug: label `%s' in place of gamevar.\n",g_scriptFileName,g_lineNumber,label+(id<<6));
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++ = GV_FLAG_CONSTANT;
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++ = labelcode[id];
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return;
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}
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g_errorCnt++;
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C_ReportError(ERROR_NOTAGAMEVAR);
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return;
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}
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g_errorCnt++;
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C_ReportError(ERROR_NOTAGAMEVAR);
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textptr++;
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return;
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}
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if (EDUKE32_PREDICT_FALSE(type == GAMEVAR_READONLY && aGameVars[i].flags & GAMEVAR_READONLY))
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if (EDUKE32_PREDICT_FALSE(type == GAMEVAR_READONLY && aGameVars[id].flags & GAMEVAR_READONLY))
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{
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g_errorCnt++;
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C_ReportError(ERROR_VARREADONLY);
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return;
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}
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else if (EDUKE32_PREDICT_FALSE(aGameVars[i].flags & type))
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else if (EDUKE32_PREDICT_FALSE(aGameVars[id].flags & type))
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{
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g_errorCnt++;
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C_ReportError(ERROR_VARTYPEMISMATCH);
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@ -2093,7 +2092,7 @@ static void C_GetNextVarType(int32_t type)
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initprintf("%s:%d: debug: gamevar `%s'.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr++=(i|f);
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*g_scriptPtr++=(id|flags);
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}
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#define C_GetNextVar() C_GetNextVarType(0)
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@ -3697,7 +3696,7 @@ DO_DEFSTATE:
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BITPTR_CLEAR(previous_event_end-apScript);
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*(previous_event_end++) = CON_JUMP | (g_lineNumber << 12);
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BITPTR_CLEAR(previous_event_end-apScript);
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*(previous_event_end++) = MAXGAMEVARS;
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*(previous_event_end++) = GV_FLAG_CONSTANT;
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C_FillEventBreakStackWithJump((intptr_t *)*previous_event_end, g_parsingEventPtr);
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BITPTR_CLEAR(previous_event_end-apScript);
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*(previous_event_end++) = g_parsingEventPtr;
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@ -4045,23 +4044,23 @@ DO_DEFSTATE:
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switch (tw)
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{
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case CON_SETACTORVAR:
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if (EDUKE32_PREDICT_FALSE(!(aGameVars[i].flags & GAMEVAR_PERACTOR)))
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{
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g_errorCnt++;
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C_ReportError(-1);
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initprintf("%s:%d: error: variable `%s' is not per-actor.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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continue;
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}
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break;
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if (EDUKE32_PREDICT_FALSE(!(aGameVars[i].flags & GAMEVAR_PERACTOR)))
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{
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g_errorCnt++;
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C_ReportError(-1);
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initprintf("%s:%d: error: variable `%s' is not per-actor.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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continue;
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}
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break;
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case CON_SETPLAYERVAR:
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if (EDUKE32_PREDICT_FALSE(!(aGameVars[i].flags & GAMEVAR_PERPLAYER)))
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{
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g_errorCnt++;
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C_ReportError(-1);
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initprintf("%s:%d: error: variable `%s' is not per-player.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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continue;
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}
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break;
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if (EDUKE32_PREDICT_FALSE(!(aGameVars[i].flags & GAMEVAR_PERPLAYER)))
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{
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g_errorCnt++;
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C_ReportError(-1);
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initprintf("%s:%d: error: variable `%s' is not per-player.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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continue;
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}
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break;
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}
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BITPTR_CLEAR(g_scriptPtr-apScript);
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@ -6120,7 +6119,7 @@ repeatcase:
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*(g_scriptPtr++) = CON_JUMP | (g_lineNumber << 12);
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*(g_scriptPtr++) = MAXGAMEVARS;
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*(g_scriptPtr++) = GV_FLAG_CONSTANT;
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*(g_scriptPtr++) = previous_event;
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BITPTR_CLEAR(g_scriptPtr-apScript);
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@ -6193,7 +6192,7 @@ repeatcase:
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*(g_scriptPtr++) = CON_JUMP | (g_lineNumber << 12);
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*(g_scriptPtr++) = MAXGAMEVARS;
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*(g_scriptPtr++) = GV_FLAG_CONSTANT;
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BITPTR_CLEAR(g_scriptPtr-apScript);
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*g_scriptPtr = g_parsingEventBreakPtr;
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g_parsingEventBreakPtr = g_scriptPtr++ - apScript;
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@ -4293,10 +4293,10 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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lVarID ^= (MAXGAMEVARS << 2);
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if (lVarID & (MAXGAMEVARS << 1))
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if (lVarID & GV_FLAG_NEGATIVE)
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{
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m = -m;
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lVarID ^= (MAXGAMEVARS << 1);
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lVarID ^= GV_FLAG_NEGATIVE;
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}
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insptr++;
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@ -4331,10 +4331,10 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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}
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}
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else if (EDUKE32_PREDICT_TRUE(*insptr & (MAXGAMEVARS << 1)))
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else if (EDUKE32_PREDICT_TRUE(*insptr & GV_FLAG_NEGATIVE))
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{
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m = -m;
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lVarID ^= (MAXGAMEVARS << 1);
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lVarID ^= GV_FLAG_NEGATIVE;
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}
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else
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{
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@ -610,11 +610,11 @@ int __fastcall Gv_GetArrayValue(int const id, int index)
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return returnValue;
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}
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#define CHECK_INDEX(range) \
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if (EDUKE32_PREDICT_FALSE((unsigned)arrayIndex >= range)) \
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{ \
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spriteNum = arrayIndex; \
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goto badindex; \
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#define CHECK_INDEX(range) \
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if (EDUKE32_PREDICT_FALSE((unsigned)arrayIndex >= range)) \
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{ \
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spriteNum = arrayIndex; \
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goto badindex; \
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}
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int __fastcall Gv_GetVar(int gameVar, int spriteNum, int playerNum)
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@ -622,13 +622,13 @@ int __fastcall Gv_GetVar(int gameVar, int spriteNum, int playerNum)
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if (gameVar == g_thisActorVarID)
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return spriteNum;
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if (gameVar == MAXGAMEVARS)
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if (gameVar == GV_FLAG_CONSTANT)
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return *insptr++;
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int invertResult = !!(gameVar & (MAXGAMEVARS << 1));
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gamevar_t & var = aGameVars[gameVar &= (MAXGAMEVARS - 1)];
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int invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
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gamevar_t const & var = aGameVars[gameVar &= (MAXGAMEVARS-1)];
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if ((gameVar & ~(MAXGAMEVARS << 1)) >= g_gameVarCount)
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if ((gameVar & ~GV_FLAG_NEGATIVE) >= g_gameVarCount)
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goto special;
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@ -662,9 +662,9 @@ int __fastcall Gv_GetVar(int gameVar, int spriteNum, int playerNum)
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return (returnValue ^ -invertResult) + invertResult;
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special:
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if (gameVar & (MAXGAMEVARS << 2)) // array
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if (gameVar & GV_FLAG_ARRAY)
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{
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gameVar &= (MAXGAMEVARS - 1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
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gameVar &= (MAXGAMEVARS-1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
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int const arrayIndex = Gv_GetVar(*insptr++, spriteNum, playerNum);
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@ -676,13 +676,13 @@ special:
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returnValue = Gv_GetArrayValue(gameVar, arrayIndex);
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}
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else if (gameVar&(MAXGAMEVARS<<3)) // struct shortcut vars
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else if (gameVar & GV_FLAG_STRUCT) // struct shortcut vars
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{
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int arrayIndexVar = *insptr++;
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int arrayIndex = Gv_GetVar(arrayIndexVar, spriteNum, playerNum);
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int const labelNum = *insptr++;
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gameVar &= (MAXGAMEVARS - 1);
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gameVar &= (MAXGAMEVARS-1);
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switch (gameVar - g_structVarIDs)
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{
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@ -869,11 +869,11 @@ int __fastcall Gv_GetSpecialVarX(int gameVar)
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{
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int returnValue = -1;
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if (gameVar & (MAXGAMEVARS << 2)) // array
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if (gameVar & GV_FLAG_ARRAY) // array
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{
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int const arrayIndex = Gv_GetVarX(*insptr++);
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gameVar &= (MAXGAMEVARS - 1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
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gameVar &= (MAXGAMEVARS-1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
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int const arraySiz
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= (aGameArrays[gameVar].flags & GAMEARRAY_VARSIZE) ? Gv_GetVarX(aGameArrays[gameVar].size) : aGameArrays[gameVar].size;
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@ -886,10 +886,10 @@ int __fastcall Gv_GetSpecialVarX(int gameVar)
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returnValue = Gv_GetArrayValue(gameVar, arrayIndex);
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}
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else if (gameVar & (MAXGAMEVARS << 3)) // struct shortcut vars
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else if (gameVar & GV_FLAG_STRUCT) // struct shortcut vars
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{
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int arrayIndexVar = *insptr++;
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auto const structIndex = (gameVar & (MAXGAMEVARS - 1)) - g_structVarIDs;
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auto const structIndex = (gameVar & (MAXGAMEVARS-1)) - g_structVarIDs;
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int arrayIndex = structIndex != STRUCT_USERDEF ? Gv_GetVarX(arrayIndexVar) : -1;
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int const labelNum = *insptr++;
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@ -995,17 +995,17 @@ int __fastcall Gv_GetVarX(int gameVar)
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if (gameVar == g_thisActorVarID)
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return vm.spriteNum;
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if (gameVar == MAXGAMEVARS)
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if (gameVar == GV_FLAG_CONSTANT)
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return *insptr++;
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int const invertResult = !!(gameVar & (MAXGAMEVARS << 1));
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int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
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int returnValue = -1;
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if (gameVar >= g_gameVarCount && invertResult == 0)
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returnValue = Gv_GetSpecialVarX(gameVar);
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else
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{
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gamevar_t &var = aGameVars[gameVar &= MAXGAMEVARS - 1];
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gamevar_t const &var = aGameVars[gameVar &= MAXGAMEVARS-1];
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int const varFlags = var.flags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK);
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if (!varFlags) returnValue = var.global;
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@ -1038,9 +1038,9 @@ void __fastcall Gv_GetManyVars(int const numVars, int32_t * const outBuf)
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for (native_t j = 0; j < numVars; ++j)
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{
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int gameVar = *insptr++;
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int const invertResult = !!(gameVar & (MAXGAMEVARS << 1));
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int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
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if (gameVar == MAXGAMEVARS)
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if (gameVar == GV_FLAG_CONSTANT)
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{
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outBuf[j] = *insptr++;
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continue;
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@ -1056,7 +1056,7 @@ void __fastcall Gv_GetManyVars(int const numVars, int32_t * const outBuf)
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continue;
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}
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gamevar_t &var = aGameVars[gameVar &= MAXGAMEVARS - 1];
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gamevar_t &var = aGameVars[gameVar &= MAXGAMEVARS-1];
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int const varFlags = var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK);
|
||||
int value = var.global;
|
||||
|
|
|
@ -29,6 +29,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define MAXGAMEVARS 2048 // must be a power of two
|
||||
#define MAXVARLABEL 26
|
||||
|
||||
#define GV_FLAG_CONSTANT (MAXGAMEVARS)
|
||||
#define GV_FLAG_NEGATIVE (MAXGAMEVARS<<1)
|
||||
#define GV_FLAG_ARRAY (MAXGAMEVARS<<2)
|
||||
#define GV_FLAG_STRUCT (MAXGAMEVARS<<3)
|
||||
|
||||
// store global game definitions
|
||||
enum GamevarFlags_t
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue