mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
SW: Amend how game pauses.
- Pausing game with Pause key now works again.
This commit is contained in:
parent
b86d499e0b
commit
33b6b85d57
9 changed files with 51 additions and 96 deletions
|
@ -64,7 +64,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
BEGIN_SW_NS
|
||||
|
||||
static int OverlapDraw = FALSE;
|
||||
extern SWBOOL QuitFlag, LocationInfo, ConPanel, SpriteInfo, PauseKeySet;
|
||||
extern SWBOOL QuitFlag, LocationInfo, ConPanel, SpriteInfo;
|
||||
extern SWBOOL Voxel;
|
||||
extern char buffer[];
|
||||
SWBOOL DrawScreen;
|
||||
|
@ -1071,7 +1071,7 @@ static ClockTicks mapzoomclock;
|
|||
void
|
||||
ResizeView(PLAYERp pp)
|
||||
{
|
||||
if (M_Active() || PauseKeySet)
|
||||
if (M_Active() || paused)
|
||||
return;
|
||||
|
||||
if (dimensionmode == 2 || dimensionmode == 5 || dimensionmode == 6)
|
||||
|
@ -2027,7 +2027,7 @@ drawscreen(PLAYERp pp)
|
|||
|
||||
|
||||
smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
|
||||
if (GamePaused && !ReloadPrompt) // The checks were brought over from domovethings
|
||||
if (paused && !ReloadPrompt) // The checks were brought over from domovethings
|
||||
smoothratio = 65536;
|
||||
|
||||
if (!ScreenSavePic)
|
||||
|
@ -2327,6 +2327,26 @@ drawscreen(PLAYERp pp)
|
|||
if (cl_sointerpolation)
|
||||
so_restoreinterpolations(); // Stick at end of drawscreen
|
||||
|
||||
if (paused && !M_Active())
|
||||
{
|
||||
short w,h;
|
||||
#define MSG_GAME_PAUSED "Game Paused"
|
||||
MNU_MeasureString(MSG_GAME_PAUSED, &w, &h);
|
||||
PutStringTimer(pp, TEXT_TEST_COL(w), 100, MSG_GAME_PAUSED, 999);
|
||||
}
|
||||
else
|
||||
{
|
||||
pClearTextLine(pp, 100);
|
||||
}
|
||||
|
||||
if (!CommEnabled && TEST(pp->Flags, PF_DEAD))
|
||||
{
|
||||
if (ReloadPrompt)
|
||||
{
|
||||
ReloadPrompt = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
PostDraw();
|
||||
DrawScreen = FALSE;
|
||||
}
|
||||
|
|
|
@ -224,8 +224,6 @@ const GAME_SET gs_defaults =
|
|||
GAME_SET gs;
|
||||
|
||||
SWBOOL PlayerTrackingMode = FALSE;
|
||||
SWBOOL PauseMode = FALSE;
|
||||
SWBOOL PauseKeySet = FALSE;
|
||||
SWBOOL SlowMode = FALSE;
|
||||
SWBOOL FrameAdvanceTics = 3;
|
||||
SWBOOL ScrollMode2D = FALSE;
|
||||
|
@ -2437,10 +2435,6 @@ void MoveLoop(void)
|
|||
// demosync_record();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Get input again to update q16ang/q16horiz.
|
||||
if (!PedanticMode)
|
||||
getinput(&loc, TRUE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2577,15 +2571,24 @@ void RunLevel(void)
|
|||
return; // Stop the game loop if a savegame was loaded from the menu.
|
||||
}
|
||||
|
||||
if (M_Active() || GUICapture || GamePaused)
|
||||
updatePauseStatus();
|
||||
|
||||
if (paused)
|
||||
{
|
||||
ototalclock = (int)totalclock - (120 / synctics);
|
||||
buttonMap.ResetButtonStates();
|
||||
}
|
||||
else
|
||||
{
|
||||
faketimerhandler();
|
||||
MoveLoop();
|
||||
while (ready2send && (totalclock >= ototalclock + synctics))
|
||||
{
|
||||
UpdateInputs();
|
||||
MoveLoop();
|
||||
}
|
||||
|
||||
// Get input again to update q16ang/q16horiz.
|
||||
if (!PedanticMode)
|
||||
getinput(&loc, TRUE);
|
||||
}
|
||||
|
||||
drawscreen(Player + screenpeek);
|
||||
|
@ -2600,8 +2603,6 @@ void RunLevel(void)
|
|||
}
|
||||
|
||||
timerUpdateClock();
|
||||
while (ready2send && (totalclock >= ototalclock + synctics))
|
||||
UpdateInputs();
|
||||
}
|
||||
|
||||
ready2send = 0;
|
||||
|
@ -2990,53 +2991,6 @@ FunctionKeys(PLAYERp pp)
|
|||
}
|
||||
}
|
||||
|
||||
void PauseKey(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL CheatInputMode;
|
||||
|
||||
if (inputState.GetKeyStatus(sc_Pause) && !CommEnabled && !InputMode && !M_Active() && !CheatInputMode && !ConPanel)
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_Pause);
|
||||
|
||||
PauseKeySet ^= 1;
|
||||
|
||||
if (PauseKeySet)
|
||||
GamePaused = TRUE;
|
||||
else
|
||||
GamePaused = FALSE;
|
||||
|
||||
if (GamePaused)
|
||||
{
|
||||
short w,h;
|
||||
#define MSG_GAME_PAUSED "Game Paused"
|
||||
MNU_MeasureString(MSG_GAME_PAUSED, &w, &h);
|
||||
PutStringTimer(pp, TEXT_TEST_COL(w), 100, MSG_GAME_PAUSED, 999);
|
||||
Mus_SetPaused(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
pClearTextLine(pp, 100);
|
||||
Mus_SetPaused(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!CommEnabled && TEST(pp->Flags, PF_DEAD))
|
||||
{
|
||||
if (ReloadPrompt)
|
||||
{
|
||||
ReloadPrompt = FALSE;
|
||||
/*
|
||||
}
|
||||
else
|
||||
{
|
||||
inputState.SetKeyStatus(sc_Escape);
|
||||
ControlPanelType = ct_quickloadmenu;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
short MirrorDelay;
|
||||
|
||||
double elapsedInputTicks;
|
||||
|
@ -3105,9 +3059,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
|
|||
ControlInfo info;
|
||||
CONTROL_GetInput(&info);
|
||||
|
||||
PauseKey(pp);
|
||||
|
||||
if (PauseKeySet)
|
||||
if (paused)
|
||||
return;
|
||||
|
||||
// MAP KEY
|
||||
|
|
|
@ -2392,7 +2392,6 @@ void sendlogoff(void);
|
|||
|
||||
extern int ototalclock, save_totalclock, gotlastpacketclock,smoothratio;
|
||||
extern SWBOOL ready2send;
|
||||
extern SWBOOL GamePaused;
|
||||
|
||||
// local copy of variables updated by faketimerhandler
|
||||
extern int locselectedgun;
|
||||
|
|
|
@ -29,6 +29,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "baselayer.h"
|
||||
#include "mmulti.h"
|
||||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
@ -70,7 +72,6 @@ SYNC BUG NOTES:
|
|||
//#define MAXSYNCBYTES 16
|
||||
static uint8_t tempbuf[576], packbuf[576];
|
||||
int PlayClock;
|
||||
extern SWBOOL PauseKeySet;
|
||||
|
||||
gNET gNet;
|
||||
extern short PlayerQuitMenuLevel;
|
||||
|
@ -128,7 +129,6 @@ int save_totalclock;
|
|||
|
||||
// must start out as 0
|
||||
|
||||
SWBOOL GamePaused = FALSE;
|
||||
SWBOOL NetBroadcastMode = TRUE;
|
||||
SWBOOL NetModeOverride = FALSE;
|
||||
|
||||
|
@ -385,33 +385,17 @@ int DecodeBits(SW_PACKET *pak, SW_PACKET *old_pak, uint8_t* buf)
|
|||
return buf - base_ptr;
|
||||
}
|
||||
|
||||
void
|
||||
PauseGame(void)
|
||||
{
|
||||
if (PauseKeySet)
|
||||
return;
|
||||
|
||||
if (DemoPlaying || DemoRecording)
|
||||
return;
|
||||
|
||||
if (GamePaused)
|
||||
return;
|
||||
|
||||
if (numplayers < 2)
|
||||
GamePaused = TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
ResumeGame(void)
|
||||
{
|
||||
if (PauseKeySet)
|
||||
if (paused)
|
||||
return;
|
||||
|
||||
if (DemoPlaying || DemoRecording)
|
||||
return;
|
||||
|
||||
if (numplayers < 2)
|
||||
GamePaused = FALSE;
|
||||
paused = 0;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -186,7 +186,6 @@ void SendVersion(int version);
|
|||
void InitNetPlayerOptions(void);
|
||||
void CheckVersion(int GameVersion);
|
||||
void SW_SendMessage(short pnum,const char *text);
|
||||
void PauseGame(void);
|
||||
void ResumeGame(void);
|
||||
|
||||
END_SW_NS
|
||||
|
|
|
@ -6229,7 +6229,7 @@ pChopsShake(PANEL_SPRITEp psp)
|
|||
void
|
||||
pChopsWait(PANEL_SPRITEp psp)
|
||||
{
|
||||
//if (!GamePaused && RANDOM_P2(1024) < 10)
|
||||
//if (!paused && RANDOM_P2(1024) < 10)
|
||||
if (RANDOM_P2(1024) < 10)
|
||||
{
|
||||
// random x position
|
||||
|
|
|
@ -7846,9 +7846,9 @@ void PauseMultiPlay(void)
|
|||
{
|
||||
FLAG_KEY_RELEASE(pp, SK_PAUSE);
|
||||
|
||||
GamePaused ^= 1;
|
||||
paused ^= 1;
|
||||
|
||||
if (GamePaused)
|
||||
if (paused)
|
||||
{
|
||||
short w,h;
|
||||
auto m = GStrings("Game Paused");
|
||||
|
@ -7859,14 +7859,12 @@ void PauseMultiPlay(void)
|
|||
|
||||
SavePrediction = PredictionOn;
|
||||
PredictionOn = FALSE;
|
||||
Mus_SetPaused(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
PredictionOn = SavePrediction;
|
||||
TRAVERSE_CONNECT(p)
|
||||
pClearTextLine(Player + p, 100);
|
||||
Mus_SetPaused(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7962,8 +7960,7 @@ domovethings(void)
|
|||
|
||||
#if 0
|
||||
{
|
||||
extern SWBOOL PauseKeySet;
|
||||
if (inputState.GetKeyStatus(KEYSC_F5) && !(inputState.GetKeyStatus(KEYSC_ALT) || inputState.GetKeyStatus(KEYSC_RALT)) && !PauseKeySet)
|
||||
if (inputState.GetKeyStatus(KEYSC_F5) && !(inputState.GetKeyStatus(KEYSC_ALT) || inputState.GetKeyStatus(KEYSC_RALT)) && !paused)
|
||||
{
|
||||
inputState.GetKeyStatus(KEYSC_F5) = 0;
|
||||
ResChange();
|
||||
|
@ -7991,7 +7988,7 @@ domovethings(void)
|
|||
DoPlayerMenuKeys(pp);
|
||||
}
|
||||
|
||||
if (GamePaused)
|
||||
if (paused)
|
||||
{
|
||||
if (!ReloadPrompt)
|
||||
return;
|
||||
|
|
|
@ -28,6 +28,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
@ -190,7 +192,7 @@ void QuakeViewChange(PLAYERp pp, int *z_diff, int *x_diff, int *y_diff, short *a
|
|||
*y_diff = 0;
|
||||
*ang_diff = 0;
|
||||
|
||||
if (GamePaused)
|
||||
if (paused)
|
||||
return;
|
||||
|
||||
// find the closest quake - should be a strength value
|
||||
|
|
|
@ -26,6 +26,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
@ -91,7 +93,7 @@ void VisViewChange(PLAYERp pp, int *vis)
|
|||
int x,y,z;
|
||||
short sectnum;
|
||||
|
||||
if (GamePaused)
|
||||
if (paused)
|
||||
return;
|
||||
|
||||
// find the closest quake - should be a strength value
|
||||
|
|
Loading…
Reference in a new issue