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https://github.com/ZDoom/raze-gles.git
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- converted the clear screen commands.
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parent
b549228d4d
commit
3380420de9
6 changed files with 38 additions and 42 deletions
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@ -375,7 +375,7 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
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texuploaded = 0;
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texuploaded = 0;
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////////////////////
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////////////////////
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GLInterface.ClearScreen(0, 0, 0, true);
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GLInterface.ClearScreen(0, true);
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}
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}
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void animvpx_restore_glstate(void)
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void animvpx_restore_glstate(void)
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@ -993,7 +993,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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{
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GLInterface.ClearScreen(0, 0, 0, true);
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GLInterface.ClearScreen(0, true);
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yax_polymostclearzbuffer = 0;
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yax_polymostclearzbuffer = 0;
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}
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}
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#endif
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#endif
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@ -10533,10 +10533,7 @@ void videoClearViewableArea(int32_t dacol)
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{
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{
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palette_t const p = paletteGetColor(dacol);
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palette_t const p = paletteGetColor(dacol);
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GLInterface.ClearScreen((float)p.r * (1.f/255.f),
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GLInterface.ClearScreen(PalEntry(p.r, p.g, p.b), false);
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(float)p.g * (1.f/255.f),
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(float)p.b * (1.f/255.f),
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false);
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return;
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return;
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}
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}
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#endif
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#endif
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@ -10571,8 +10568,7 @@ void videoClearScreen(int32_t dacol)
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glox1 = -1;
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glox1 = -1;
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palette_t const p = paletteGetColor(dacol);
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palette_t const p = paletteGetColor(dacol);
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PalEntry clearcol = PalEntry(255, p.r, p.g, p.b);
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GLInterface.ClearScreen(PalEntry(255, p.r, p.g, p.b));
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GLInterface.ClearScreen(clearcol);
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return;
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return;
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}
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}
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#endif
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#endif
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@ -310,7 +310,7 @@ static void resizeglcheck(void)
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}
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}
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if (hw_polygonmode) //FUK
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if (hw_polygonmode) //FUK
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{
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{
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GLInterface.ClearScreen(1, 1, 1, true);
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GLInterface.ClearScreen(0xffffff, true);
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}
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}
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if ((glox1 != windowxy1.x) || (gloy1 != windowxy1.y) || (glox2 != windowxy2.x) || (gloy2 != windowxy2.y) || (gloxyaspect != gxyaspect) || (gloyxscale != gyxscale) || (glohoriz2 != ghoriz2) || (glohorizcorrect != ghorizcorrect) || (glotang != gtang))
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if ((glox1 != windowxy1.x) || (gloy1 != windowxy1.y) || (glox2 != windowxy2.x) || (gloy2 != windowxy2.y) || (gloxyaspect != gxyaspect) || (gloyxscale != gyxscale) || (glohoriz2 != ghoriz2) || (glohorizcorrect != ghorizcorrect) || (glotang != gtang))
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@ -33,6 +33,8 @@ enum PRSFlags
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STF_CULLCW = 128,
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STF_CULLCW = 128,
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STF_CULLCCW = 256,
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STF_CULLCCW = 256,
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STF_WIREFRAME = 512,
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STF_WIREFRAME = 512,
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STF_CLEARCOLOR = 1024,
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STF_CLEARDEPTH = 2048,
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};
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};
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@ -51,6 +53,7 @@ struct PolymostRenderState
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bool AlphaTest = true;
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bool AlphaTest = true;
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int StateFlags = STF_COLORMASK|STF_DEPTHMASK;
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int StateFlags = STF_COLORMASK|STF_DEPTHMASK;
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PalEntry ClearColor = 0;
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PalEntry FogColor;
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PalEntry FogColor;
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@ -49,7 +49,6 @@
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#include "v_video.h"
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#include "v_video.h"
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#include "gl_renderer.h"
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#include "gl_renderer.h"
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extern int xdim, ydim;
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float shadediv[MAXPALOOKUPS];
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float shadediv[MAXPALOOKUPS];
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FileReader GetResource(const char* fn)
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FileReader GetResource(const char* fn)
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@ -375,17 +374,6 @@ void GLInstance::SetBlendOp(int op)
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glBlendEquation(renderops[op]);
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glBlendEquation(renderops[op]);
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}
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}
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void GLInstance::ClearScreen(float r, float g, float b, bool depth)
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{
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glClearColor(r, g, b, 1.f);
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glClear(depth ? GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT : GL_COLOR_BUFFER_BIT);
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}
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void GLInstance::ClearDepth()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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void GLInstance::SetViewport(int x, int y, int w, int h)
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void GLInstance::SetViewport(int x, int y, int w, int h)
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{
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{
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glViewport(x, y, w, h);
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glViewport(x, y, w, h);
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@ -442,24 +430,6 @@ void GLInstance::DrawImGui(ImDrawData* data)
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#endif
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#endif
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}
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}
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void GLInstance::ClearScreen(PalEntry color)
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{
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twod->Clear(); // Since we clear the entire screen, all previous draw operations become redundant, so delete them.
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#if 1
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SetViewport(0, 0, xdim, ydim);
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ClearScreen((float)color.r * (1.f / 255.f),
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(float)color.g * (1.f / 255.f),
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(float)color.b * (1.f / 255.f),
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false);
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#else
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// This must be synchronized with the rest of the 2D operations.
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twod->AddColorOnlyQuad(0, 0, xdim, ydim, );
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#endif
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}
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void PolymostRenderState::Apply(PolymostShader* shader, int &oldstate)
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void PolymostRenderState::Apply(PolymostShader* shader, int &oldstate)
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{
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{
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if (StateFlags != oldstate)
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if (StateFlags != oldstate)
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@ -527,6 +497,17 @@ void PolymostRenderState::Apply(PolymostShader* shader, int &oldstate)
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{
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{
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glPolygonMode(GL_FRONT_AND_BACK, (StateFlags & STF_WIREFRAME) ? GL_LINE : GL_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, (StateFlags & STF_WIREFRAME) ? GL_LINE : GL_FILL);
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}
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}
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if (StateFlags & (STF_CLEARCOLOR| STF_CLEARDEPTH))
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{
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glClearColor(ClearColor.r / 255.f, ClearColor.g / 255.f, ClearColor.b / 255.f, 1.f);
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int bit = 0;
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if (StateFlags & STF_CLEARCOLOR) bit |= GL_COLOR_BUFFER_BIT;
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if (StateFlags & STF_CLEARDEPTH) bit |= GL_DEPTH_BUFFER_BIT;
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glClear(bit);
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StateFlags &= ~(STF_CLEARCOLOR|STF_CLEARDEPTH);
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}
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oldstate = StateFlags;
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oldstate = StateFlags;
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}
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}
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// Disable brightmaps if non-black fog is used.
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// Disable brightmaps if non-black fog is used.
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@ -18,6 +18,7 @@ class FTexture;
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class GLInstance;
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class GLInstance;
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class F2DDrawer;
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class F2DDrawer;
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struct palette_t;
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struct palette_t;
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extern int xdim, ydim;
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struct PaletteData
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struct PaletteData
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{
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{
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@ -283,8 +284,6 @@ public:
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void SetDepthFunc(int func);
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void SetDepthFunc(int func);
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void SetBlendFunc(int src, int dst);
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void SetBlendFunc(int src, int dst);
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void SetBlendOp(int op);
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void SetBlendOp(int op);
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void ClearScreen(float r, float g, float b, bool depth);
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void ClearDepth();
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void SetViewport(int x, int y, int w, int h);
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void SetViewport(int x, int y, int w, int h);
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void SetPolymostShader();
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void SetPolymostShader();
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void SetSurfaceShader();
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void SetSurfaceShader();
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@ -292,7 +291,6 @@ public:
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void SetPalette(int palette);
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void SetPalette(int palette);
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bool ApplyTextureProps(FTexture *tex, int pal);
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bool ApplyTextureProps(FTexture *tex, int pal);
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void RestoreTextureProps();
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void RestoreTextureProps();
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void ClearScreen(PalEntry color);
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void ReadPixels(int w, int h, uint8_t* buffer);
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void ReadPixels(int w, int h, uint8_t* buffer);
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@ -394,6 +392,24 @@ public:
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else renderState.StateFlags &= ~STF_WIREFRAME;
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else renderState.StateFlags &= ~STF_WIREFRAME;
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}
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}
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void ClearScreen(PalEntry pe, bool depth)
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{
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renderState.ClearColor = pe;
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renderState.StateFlags |= STF_CLEARCOLOR;
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if (depth) renderState.StateFlags |= STF_CLEARDEPTH;
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}
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void ClearScreen(PalEntry pe)
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{
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//twod->Clear();
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SetViewport(0, 0, xdim, ydim);
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ClearScreen(pe, false);
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}
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void ClearDepth()
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{
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renderState.StateFlags |= STF_CLEARDEPTH;
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}
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void UseColorOnly(bool yes)
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void UseColorOnly(bool yes)
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{
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{
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