diff --git a/polymer/eduke32/source/soundsdyn.h b/polymer/eduke32/source/soundsdyn.h index cfd7a6895..f995495a9 100644 --- a/polymer/eduke32/source/soundsdyn.h +++ b/polymer/eduke32/source/soundsdyn.h @@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #define RPG_EXPLODE__STATIC 9 #define CAT_FIRE__STATIC 10 #define SHRINKER_FIRE__STATIC 11 -#define ACTOR_SHRINKING__STATIC 12 #define PIPEBOMB_BOUNCE__STATIC 13 #define PIPEBOMB_EXPLODE__STATIC 14 #define LASERTRIP_ONWALL__STATIC 15 @@ -46,188 +45,64 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #define GLASS_HEAVYBREAK__STATIC 20 #define SHORT_CIRCUIT__STATIC 21 #define ITEM_SPLASH__STATIC 22 -#define DUKE_BREATHING__STATIC 23 -#define DUKE_EXHALING__STATIC 24 #define DUKE_GASP__STATIC 25 #define SLIM_RECOG__STATIC 26 -// #define ENDSEQVOL3SND1__STATIC 27 #define DUKE_URINATE__STATIC 28 #define ENDSEQVOL3SND2__STATIC 29 #define ENDSEQVOL3SND3__STATIC 30 -#define DUKE_PASSWIND__STATIC 32 #define DUKE_CRACK__STATIC 33 #define SLIM_ATTACK__STATIC 34 #define SOMETHINGHITFORCE__STATIC 35 #define DUKE_DRINKING__STATIC 36 -#define DUKE_KILLED1__STATIC 37 #define DUKE_GRUNT__STATIC 38 #define DUKE_HARTBEAT__STATIC 39 #define DUKE_ONWATER__STATIC 40 -#define DUKE_DEAD__STATIC 41 #define DUKE_LAND__STATIC 42 #define DUKE_WALKINDUCTS__STATIC 43 -#define DUKE_GLAD__STATIC 44 -#define DUKE_YES__STATIC 45 -#define DUKE_HEHE__STATIC 46 -#define DUKE_SHUCKS__STATIC 47 #define DUKE_UNDERWATER__STATIC 48 #define DUKE_JETPACK_ON__STATIC 49 #define DUKE_JETPACK_IDLE__STATIC 50 #define DUKE_JETPACK_OFF__STATIC 51 -#define LIZTROOP_GROWL__STATIC 52 -#define LIZTROOP_TALK1__STATIC 53 -#define LIZTROOP_TALK2__STATIC 54 -#define LIZTROOP_TALK3__STATIC 55 #define DUKETALKTOBOSS__STATIC 56 -#define LIZCAPT_GROWL__STATIC 57 -#define LIZCAPT_TALK1__STATIC 58 -#define LIZCAPT_TALK2__STATIC 59 -#define LIZCAPT_TALK3__STATIC 60 -#define LIZARD_BEG__STATIC 61 -#define LIZARD_PAIN__STATIC 62 -#define LIZARD_DEATH__STATIC 63 -#define LIZARD_SPIT__STATIC 64 -#define DRONE1_HISSRATTLE__STATIC 65 -#define DRONE1_HISSSCREECH__STATIC 66 -#define DUKE_TIP2__STATIC 67 -#define FLESH_BURNING__STATIC 68 #define SQUISHED__STATIC 69 #define TELEPORTER__STATIC 70 #define ELEVATOR_ON__STATIC 71 -#define DUKE_KILLED3__STATIC 72 #define ELEVATOR_OFF__STATIC 73 -#define DOOR_OPERATE1__STATIC 74 #define SUBWAY__STATIC 75 #define SWITCH_ON__STATIC 76 -#define FAN__STATIC 77 -#define DUKE_GETWEAPON3__STATIC 78 #define FLUSH_TOILET__STATIC 79 -#define HOVER_CRAFT__STATIC 80 #define EARTHQUAKE__STATIC 81 -#define INTRUDER_ALERT__STATIC 82 #define END_OF_LEVEL_WARN__STATIC 83 -#define ENGINE_OPERATING__STATIC 84 -#define REACTOR_ON__STATIC 85 -#define COMPUTER_AMBIENCE__STATIC 86 -#define GEARS_GRINDING__STATIC 87 -#define BUBBLE_AMBIENCE__STATIC 88 -#define MACHINE_AMBIENCE__STATIC 89 -#define SEWER_AMBIENCE__STATIC 90 #define WIND_AMBIENCE__STATIC 91 #define SOMETHING_DRIPPING__STATIC 92 -#define STEAM_HISSING__STATIC 93 -#define THEATER_BREATH__STATIC 94 -#define BAR_MUSIC__STATIC 95 -#define BOS1_ROAM__STATIC 96 #define BOS1_RECOG__STATIC 97 -#define BOS1_ATTACK1__STATIC 98 -#define BOS1_PAIN__STATIC 99 -#define BOS1_DYING__STATIC 100 -#define BOS2_ROAM__STATIC 101 #define BOS2_RECOG__STATIC 102 -#define BOS2_ATTACK__STATIC 103 -#define BOS2_PAIN__STATIC 104 -#define BOS2_DYING__STATIC 105 -#define GETATOMICHEALTH__STATIC 106 #define DUKE_GETWEAPON2__STATIC 107 -#define BOS3_DYING__STATIC 108 #define SHOTGUN_FIRE__STATIC 109 -#define PRED_ROAM__STATIC 110 #define PRED_RECOG__STATIC 111 -#define PRED_ATTACK__STATIC 112 -#define PRED_PAIN__STATIC 113 -#define PRED_DYING__STATIC 114 -#define CAPT_ROAM__STATIC 115 -#define CAPT_ATTACK__STATIC 116 #define CAPT_RECOG__STATIC 117 -#define CAPT_PAIN__STATIC 118 -#define CAPT_DYING__STATIC 119 -#define PIG_ROAM__STATIC 120 #define PIG_RECOG__STATIC 121 -#define PIG_ATTACK__STATIC 122 -#define PIG_PAIN__STATIC 123 -#define PIG_DYING__STATIC 124 #define RECO_ROAM__STATIC 125 #define RECO_RECOG__STATIC 126 #define RECO_ATTACK__STATIC 127 #define RECO_PAIN__STATIC 128 -#define RECO_DYING__STATIC 129 -#define DRON_ROAM__STATIC 130 #define DRON_RECOG__STATIC 131 -#define DRON_ATTACK1__STATIC 132 -#define DRON_PAIN__STATIC 133 -#define DRON_DYING__STATIC 134 -#define COMM_ROAM__STATIC 135 #define COMM_RECOG__STATIC 136 -#define COMM_ATTACK__STATIC 137 -#define COMM_PAIN__STATIC 138 -#define COMM_DYING__STATIC 139 -#define OCTA_ROAM__STATIC 140 #define OCTA_RECOG__STATIC 141 -#define OCTA_ATTACK1__STATIC 142 -#define OCTA_PAIN__STATIC 143 -#define OCTA_DYING__STATIC 144 -#define TURR_ROAM__STATIC 145 #define TURR_RECOG__STATIC 146 -#define TURR_ATTACK__STATIC 147 -#define DUMPSTER_MOVE__STATIC 148 #define SLIM_DYING__STATIC 149 -#define BOS3_ROAM__STATIC 150 #define BOS3_RECOG__STATIC 151 -#define BOS3_ATTACK1__STATIC 152 -#define BOS3_PAIN__STATIC 153 -#define BOS1_ATTACK2__STATIC 154 -#define COMM_SPIN__STATIC 155 #define BOS1_WALK__STATIC 156 -#define DRON_ATTACK2__STATIC 157 #define THUD__STATIC 158 -#define OCTA_ATTACK2__STATIC 159 #define WIERDSHOT_FLY__STATIC 160 -#define TURR_PAIN__STATIC 161 -#define TURR_DYING__STATIC 162 #define SLIM_ROAM__STATIC 163 -#define LADY_SCREAM__STATIC 164 -#define DOOR_OPERATE2__STATIC 165 -#define DOOR_OPERATE3__STATIC 166 -#define DOOR_OPERATE4__STATIC 167 -#define BORNTOBEWILDSND__STATIC 168 #define SHOTGUN_COCK__STATIC 169 -#define GENERIC_AMBIENCE1__STATIC 170 -#define GENERIC_AMBIENCE2__STATIC 171 -#define GENERIC_AMBIENCE3__STATIC 172 -#define GENERIC_AMBIENCE4__STATIC 173 -#define GENERIC_AMBIENCE5__STATIC 174 -#define GENERIC_AMBIENCE6__STATIC 175 -#define BOS3_ATTACK2__STATIC 176 #define GENERIC_AMBIENCE17__STATIC 177 -#define GENERIC_AMBIENCE18__STATIC 178 -#define GENERIC_AMBIENCE19__STATIC 179 -#define GENERIC_AMBIENCE20__STATIC 180 -#define GENERIC_AMBIENCE21__STATIC 181 -#define GENERIC_AMBIENCE22__STATIC 182 -#define SECRETLEVELSND__STATIC 183 -#define GENERIC_AMBIENCE8__STATIC 184 -#define GENERIC_AMBIENCE9__STATIC 185 -#define GENERIC_AMBIENCE10__STATIC 186 -#define GENERIC_AMBIENCE11__STATIC 187 -#define GENERIC_AMBIENCE12__STATIC 188 -#define GENERIC_AMBIENCE13__STATIC 189 -#define GENERIC_AMBIENCE14__STATIC 190 -#define GENERIC_AMBIENCE15__STATIC 192 -#define GENERIC_AMBIENCE16__STATIC 193 -#define FIRE_CRACKLE__STATIC 194 #define BONUS_SPEECH1__STATIC 195 #define BONUS_SPEECH2__STATIC 196 #define BONUS_SPEECH3__STATIC 197 -#define PIG_CAPTURE_DUKE__STATIC 198 #define BONUS_SPEECH4__STATIC 199 #define DUKE_LAND_HURT__STATIC 200 -#define DUKE_HIT_STRIPPER1__STATIC 201 -#define DUKE_TIP1__STATIC 202 -#define DUKE_KILLED2__STATIC 203 -#define PRED_ROAM2__STATIC 204 -#define PIG_ROAM2__STATIC 205 -#define DUKE_GETWEAPON1__STATIC 206 #define DUKE_SEARCH2__STATIC 207 #define DUKE_CRACK2__STATIC 208 #define DUKE_SEARCH__STATIC 209 @@ -235,80 +110,24 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #define DUKE_LONGTERM_PAIN__STATIC 211 #define MONITOR_ACTIVE__STATIC 212 #define NITEVISION_ONOFF__STATIC 213 -#define DUKE_HIT_STRIPPER2__STATIC 214 #define DUKE_CRACK_FIRST__STATIC 215 #define DUKE_USEMEDKIT__STATIC 216 #define DUKE_TAKEPILLS__STATIC 217 #define DUKE_PISSRELIEF__STATIC 218 #define SELECT_WEAPON__STATIC 219 -#define WATER_GURGLE__STATIC 220 -#define DUKE_GETWEAPON4__STATIC 221 -#define JIBBED_ACTOR1__STATIC 222 -#define JIBBED_ACTOR2__STATIC 223 -#define JIBBED_ACTOR3__STATIC 224 -#define JIBBED_ACTOR4__STATIC 225 #define JIBBED_ACTOR5__STATIC 226 #define JIBBED_ACTOR6__STATIC 227 -#define JIBBED_ACTOR7__STATIC 228 #define DUKE_GOTHEALTHATLOW__STATIC 229 #define BOSSTALKTODUKE__STATIC 230 -#define WAR_AMBIENCE1__STATIC 231 #define WAR_AMBIENCE2__STATIC 232 -#define WAR_AMBIENCE3__STATIC 233 -#define WAR_AMBIENCE4__STATIC 234 -#define WAR_AMBIENCE5__STATIC 235 -#define WAR_AMBIENCE6__STATIC 236 -#define WAR_AMBIENCE7__STATIC 237 -#define WAR_AMBIENCE8__STATIC 238 -#define WAR_AMBIENCE9__STATIC 239 -#define WAR_AMBIENCE10__STATIC 240 -#define ALIEN_TALK1__STATIC 241 -#define ALIEN_TALK2__STATIC 242 #define EXITMENUSOUND__STATIC 243 #define FLY_BY__STATIC 244 #define DUKE_SCREAM__STATIC 245 #define SHRINKER_HIT__STATIC 246 #define RATTY__STATIC 247 -#define INTO_MENU__STATIC 248 #define BONUSMUSIC__STATIC 249 -#define DUKE_BOOBY__STATIC 250 -#define DUKE_TALKTOBOSSFALL__STATIC 251 -#define DUKE_LOOKINTOMIRROR__STATIC 252 -#define PIG_ROAM3__STATIC 253 -#define KILLME__STATIC 254 -#define DRON_JETSND__STATIC 255 -#define SPACE_DOOR1__STATIC 256 -#define SPACE_DOOR2__STATIC 257 -#define SPACE_DOOR3__STATIC 258 -#define SPACE_DOOR4__STATIC 259 -#define SPACE_DOOR5__STATIC 260 -#define ALIEN_ELEVATOR1__STATIC 261 -#define VAULT_DOOR__STATIC 262 -#define JIBBED_ACTOR13__STATIC 263 -#define DUKE_GETWEAPON6__STATIC 264 -#define JIBBED_ACTOR8__STATIC 265 -#define JIBBED_ACTOR9__STATIC 266 -#define JIBBED_ACTOR10__STATIC 267 -#define JIBBED_ACTOR11__STATIC 268 -#define JIBBED_ACTOR12__STATIC 269 -#define DUKE_KILLED4__STATIC 270 -#define DUKE_KILLED5__STATIC 271 #define ALIEN_SWITCH1__STATIC 272 -#define DUKE_STEPONFECES__STATIC 273 -#define DUKE_LONGTERM_PAIN2__STATIC 274 -#define DUKE_LONGTERM_PAIN3__STATIC 275 -#define DUKE_LONGTERM_PAIN4__STATIC 276 -#define COMPANB2__STATIC 277 -#define KTIT__STATIC 278 -#define HELICOP_IDLE__STATIC 279 -#define STEPNIT__STATIC 280 -#define SPACE_AMBIENCE1__STATIC 281 -#define SPACE_AMBIENCE2__STATIC 282 -#define SLIM_HATCH__STATIC 283 #define RIPHEADNECK__STATIC 284 -#define FOUNDJONES__STATIC 285 -#define ALIEN_DOOR1__STATIC 286 -#define ALIEN_DOOR2__STATIC 287 #define ENDSEQVOL3SND4__STATIC 288 #define ENDSEQVOL3SND5__STATIC 289 #define ENDSEQVOL3SND6__STATIC 290 @@ -323,102 +142,24 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #define ENDSEQVOL2SND5__STATIC 299 #define ENDSEQVOL2SND6__STATIC 300 #define ENDSEQVOL2SND7__STATIC 301 -#define GENERIC_AMBIENCE23__STATIC 302 #define SOMETHINGFROZE__STATIC 303 -#define DUKE_LONGTERM_PAIN5__STATIC 304 -#define DUKE_LONGTERM_PAIN6__STATIC 305 -#define DUKE_LONGTERM_PAIN7__STATIC 306 -#define DUKE_LONGTERM_PAIN8__STATIC 307 #define WIND_REPEAT__STATIC 308 -#define MYENEMY_ROAM__STATIC 309 -#define MYENEMY_HURT__STATIC 310 -#define MYENEMY_DEAD__STATIC 311 -#define MYENEMY_SHOOT__STATIC 312 -#define STORE_MUSIC__STATIC 313 -#define STORE_MUSIC_BROKE__STATIC 314 -#define ACTOR_GROWING__STATIC 315 -#define NEWBEAST_ROAM__STATIC 316 -#define NEWBEAST_RECOG__STATIC 317 -#define NEWBEAST_ATTACK__STATIC 318 -#define NEWBEAST_PAIN__STATIC 319 -#define NEWBEAST_DYING__STATIC 320 -#define NEWBEAST_SPIT__STATIC 321 -#define VOL4_1__STATIC 322 -#define SUPERMARKET__STATIC 323 -#define MOUSEANNOY__STATIC 324 -#define BOOKEM__STATIC 325 -#define SUPERMARKETCRY__STATIC 326 -#define DESTRUCT__STATIC 327 -#define EATFOOD__STATIC 328 -#define MAKEMYDAY__STATIC 329 -#define WITNESSSTAND__STATIC 330 -#define VACATIONSPEECH__STATIC 331 -#define YIPPEE1__STATIC 332 -#define YOHOO1__STATIC 333 -#define YOHOO2__STATIC 334 -#define DOLPHINSND__STATIC 335 -#define TOUGHGALSND1__STATIC 336 -#define TOUGHGALSND2__STATIC 337 -#define TOUGHGALSND3__STATIC 338 -#define TOUGHGALSND4__STATIC 339 -#define TANK_ROAM__STATIC 340 -#define BOS4_ROAM__STATIC 341 #define BOS4_RECOG__STATIC 342 -#define BOS4_ATTACK__STATIC 343 -#define BOS4_PAIN__STATIC 344 -#define BOS4_DYING__STATIC 345 -#define NEWBEAST_ATTACKMISS__STATIC 346 -#define VOL4_2__STATIC 347 -#define COOKINGDEEPFRIER__STATIC 348 -#define WHINING_DOG__STATIC 349 -#define DEAD_DOG__STATIC 350 #define LIGHTNING_SLAP__STATIC 351 #define THUNDER__STATIC 352 -#define HAPPYMOUSESND1__STATIC 353 -#define HAPPYMOUSESND2__STATIC 354 -#define HAPPYMOUSESND3__STATIC 355 -#define HAPPYMOUSESND4__STATIC 356 -#define ALARM__STATIC 357 -#define RAIN__STATIC 358 -#define DTAG_GREENRUN__STATIC 359 -#define DTAG_BROWNRUN__STATIC 360 -#define DTAG_GREENSCORE__STATIC 361 -#define DTAG_BROWNSCORE__STATIC 362 #define INTRO4_1__STATIC 363 #define INTRO4_2__STATIC 364 #define INTRO4_3__STATIC 365 #define INTRO4_4__STATIC 366 #define INTRO4_5__STATIC 367 #define INTRO4_6__STATIC 368 -#define SCREECH__STATIC 369 #define BOSS4_DEADSPEECH__STATIC 370 #define BOSS4_FIRSTSEE__STATIC 371 -#define PARTY_SPEECH__STATIC 372 -#define POSTAL_SPEECH__STATIC 373 -#define TGSPEECH__STATIC 374 -#define DOGROOMSPEECH__STATIC 375 -#define SMACKED__STATIC 376 -#define MDEVSPEECH__STATIC 377 -#define AREA51SPEECH__STATIC 378 -#define JEEPSOUND__STATIC 379 -#define BIGDOORSLAM__STATIC 380 -#define BOS4_LAY__STATIC 381 -#define WAVESOUND__STATIC 382 -#define ILLBEBACK__STATIC 383 #define VOL4ENDSND1__STATIC 384 #define VOL4ENDSND2__STATIC 385 -#define EXPANDERHIT__STATIC 386 -#define SNAKESPEECH__STATIC 387 #define EXPANDERSHOOT__STATIC 388 -#define GETBACKTOWORK__STATIC 389 -#define JIBBED_ACTOR14__STATIC 390 -#define JIBBED_ACTOR15__STATIC 391 #define INTRO4_B__STATIC 392 #define BIGBANG__STATIC 393 -#define HORNSND__STATIC 394 -#define BELLSND__STATIC 395 -#define GOAWAY__STATIC 396 -#define JOKE__STATIC 397 extern int16_t DynamicSoundMap[MAXSOUNDS];