Fix animated sector textures.

git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2008-04-03 07:25:56 +00:00
parent 5c0276882e
commit 32955f4415
2 changed files with 1 additions and 2 deletions

View file

@ -3,6 +3,7 @@
// - CORE STUFF // - CORE STUFF
// o put all the sector/wall geometry in VBOs // o put all the sector/wall geometry in VBOs
// o there's still a texture alignment problem with slopes (waterfall in launch facility) // o there's still a texture alignment problem with slopes (waterfall in launch facility)
// o wall palette problem (toxic waterfall in the abyss is blue)
// o there's also the texture alignment problem Hunter reported (san andreas fault) // o there's also the texture alignment problem Hunter reported (san andreas fault)
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2) // o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
// o port glowmaps and detail maps from hacked polymost (:( // o port glowmaps and detail maps from hacked polymost (:(

View file

@ -810,8 +810,6 @@ static int polymer_updatesector(short sectnum)
s->floorstat = sec->floorstat; s->floorstat = sec->floorstat;
s->ceilingstat = sec->ceilingstat; s->ceilingstat = sec->ceilingstat;
s->floorpicnum = floorpicnum;
s->ceilingpicnum = ceilingpicnum;
s->floorxpanning = sec->floorxpanning; s->floorxpanning = sec->floorxpanning;
s->ceilingxpanning = sec->ceilingxpanning; s->ceilingxpanning = sec->ceilingxpanning;
s->floorypanning = sec->floorypanning; s->floorypanning = sec->floorypanning;