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Fix animated sector textures.
git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 1 additions and 2 deletions
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@ -3,6 +3,7 @@
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// - CORE STUFF
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// - CORE STUFF
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// o put all the sector/wall geometry in VBOs
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// o put all the sector/wall geometry in VBOs
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// o there's still a texture alignment problem with slopes (waterfall in launch facility)
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// o there's still a texture alignment problem with slopes (waterfall in launch facility)
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// o wall palette problem (toxic waterfall in the abyss is blue)
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o port glowmaps and detail maps from hacked polymost (:(
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// o port glowmaps and detail maps from hacked polymost (:(
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@ -810,8 +810,6 @@ static int polymer_updatesector(short sectnum)
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s->floorstat = sec->floorstat;
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s->floorstat = sec->floorstat;
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s->ceilingstat = sec->ceilingstat;
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s->ceilingstat = sec->ceilingstat;
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s->floorpicnum = floorpicnum;
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s->ceilingpicnum = ceilingpicnum;
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s->floorxpanning = sec->floorxpanning;
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s->floorxpanning = sec->floorxpanning;
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s->ceilingxpanning = sec->ceilingxpanning;
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s->ceilingxpanning = sec->ceilingxpanning;
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s->floorypanning = sec->floorypanning;
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s->floorypanning = sec->floorypanning;
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