From 326a0798a1c1d14955fb466e89a4fd0a9f1f8c1d Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 27 Jun 2021 21:34:04 +1000 Subject: [PATCH] - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. --- wadsrc/static/zscript/games/exhumed/ui/sbar.zs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wadsrc/static/zscript/games/exhumed/ui/sbar.zs b/wadsrc/static/zscript/games/exhumed/ui/sbar.zs index 20bad89ae..39b313e83 100644 --- a/wadsrc/static/zscript/games/exhumed/ui/sbar.zs +++ b/wadsrc/static/zscript/games/exhumed/ui/sbar.zs @@ -415,14 +415,14 @@ class ExhumedStatusBar : RazeStatusBar if (nHurt > 0) DrawStatusSequence(4, nHurt - 1, 0); // draw compass - if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(35, ((pp.GetAngle() + 128) & Raze.kAngleMask) >> 8, 0, 0.5); + if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(35, ((pp.GetAngle() + 128) & Raze.kAngleMask) >> 8, 0, 0.5, true); //if (hud_size < Hud_full) { // draw ammo count - DrawStatusSequence(44, nDigit[2], 0, 0.5); - DrawStatusSequence(45, nDigit[1], 0, 0.5); - DrawStatusSequence(46, nDigit[0], 0, 0.5); + DrawStatusSequence(44, nDigit[2], 0, 0.5, true); + DrawStatusSequence(45, nDigit[1], 0, 0.5, true); + DrawStatusSequence(46, nDigit[0], 0, 0.5, true); } }