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- Blood: Open up MAXHORIZVEL to SW levels to compensate for removal of q16horz scaling in previous horizon code.
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@ -38,7 +38,7 @@ enum
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{
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{
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MAXFVEL = 2048,
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MAXFVEL = 2048,
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MAXSVEL = 2048,
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MAXSVEL = 2048,
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MAXHORIZVEL = 32
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MAXHORIZVEL = 128
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};
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};
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void UpdatePlayerSpriteAngle(PLAYER* pPlayer);
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void UpdatePlayerSpriteAngle(PLAYER* pPlayer);
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