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- revert some inline if statement conversions when re-creating dobonus()
as a ScreenJob.
* Inline if statements were applying `DrawTexture()` calls to cases where they were not being called before, affecting animation. * Repaired issue where with high frame rates, the code behind `if (totalclock > (1000000000L) && totalclock < (1000000320L))` wasn't triggered because `totalclock` hadn't become `1000000001` yet. * Fixes #34.
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1 changed files with 28 additions and 17 deletions
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@ -905,30 +905,41 @@ public:
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PrintSecrets(totalclock);
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}
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if (totalclock > (1000000000L) && totalclock < (1000000320L))
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if (totalclock >= (1000000000L) && totalclock < (1000000320L))
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{
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int val = (totalclock >> 4) % 15;
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if (val == 0)
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switch ((totalclock >> 4) % 15)
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{
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
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S_PlaySound(BONUS_SPEECH1 + (rand() & 3), CHAN_AUTO, CHANF_UI);
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}
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}
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//else
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{
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int tile = val == 2 || val == 3 ? gfx_offset + 4 : gfx_offset + 3;
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DrawTexture(twod, tileGetTexture(tile), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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case 0:
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
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S_PlaySound(BONUS_SPEECH1 + (rand() & 3), CHAN_AUTO, CHANF_UI);
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}
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case 1:
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case 4:
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case 5:
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DrawTexture(twod, tileGetTexture(gfx_offset + 3), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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break;
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case 2:
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case 3:
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DrawTexture(twod, tileGetTexture(gfx_offset + 4), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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break;
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}
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}
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else if (totalclock > (10240 + 120L)) return 0;
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else
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{
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int val = (totalclock >> 5) & 3;
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int tile = val == 2 ? gfx_offset + 2 : gfx_offset + 1;
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DrawTexture(twod, tileGetTexture(tile), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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switch((totalclock >> 5) & 3)
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{
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case 1:
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case 3:
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DrawTexture(twod, tileGetTexture(gfx_offset + 1), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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break;
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case 2:
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DrawTexture(twod, tileGetTexture(gfx_offset + 2), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TopLeft, true, TAG_DONE);
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break;
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}
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}
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if (totalclock > 10240 && totalclock < 10240 + 10240)
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