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- disable rotation for hud_drawpal.
This was just a Build crutch to do x-flipping, with that being handled in the backend now the rotation angle must be 0.
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2 changed files with 2 additions and 2 deletions
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@ -51,7 +51,7 @@ int getavel(int snum)
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inline static void hud_drawpal(double x, double y, int tilenum, int shade, int orientation, int p)
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{
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hud_drawsprite(x, y, 65536, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, 65536, 0, tilenum, shade, p, 2 | orientation);
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}
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//---------------------------------------------------------------------------
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@ -40,7 +40,7 @@ BEGIN_DUKE_NS
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inline static void hud_drawpal(double x, double y, int tilenum, int shade, int orientation, int p, int scale = 32768)
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{
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hud_drawsprite(x, y, scale, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, scale, 0, tilenum, shade, p, 2 | orientation);
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}
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inline static void rdmyospal(double x, double y, int tilenum, int shade, int orientation, int p)
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