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In DNCOORDS display, add spritebridge and sbs.
git-svn-id: https://svn.eduke32.com/eduke32@3051 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
04a542f1b3
commit
30856c3949
1 changed files with 8 additions and 6 deletions
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@ -1708,7 +1708,9 @@ static void G_PrintCoords(int32_t snum)
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{
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{
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const int32_t x = 250;
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const int32_t x = 250;
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int32_t y = 16;
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int32_t y = 16;
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const int32_t sectnum = g_player[snum].ps->cursectnum;
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const DukePlayer_t *ps = g_player[snum].ps;
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const int32_t sectnum = ps->cursectnum;
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if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
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if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
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{
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{
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@ -1717,13 +1719,13 @@ static void G_PrintCoords(int32_t snum)
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else if (g_netServer || ud.multimode > 1)
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else if (g_netServer || ud.multimode > 1)
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y = 24;
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y = 24;
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}
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}
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Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->pos.x,g_player[snum].ps->pos.y,g_player[snum].ps->pos.z);
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Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",ps->pos.x,ps->pos.y,ps->pos.z);
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printext256(x,y,31,-1,tempbuf,0);
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printext256(x,y,31,-1,tempbuf,0);
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Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",g_player[snum].ps->ang,g_player[snum].ps->horiz,g_player[snum].ps->horizoff);
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Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",ps->ang,ps->horiz,ps->horizoff);
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printext256(x,y+9,31,-1,tempbuf,0);
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printext256(x,y+9,31,-1,tempbuf,0);
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Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->vel.z);
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Bsprintf(tempbuf,"ZV= %d",ps->vel.z);
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printext256(x,y+18,31,-1,tempbuf,0);
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printext256(x,y+18,31,-1,tempbuf,0);
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Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
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Bsprintf(tempbuf,"OG= %d SBRIDGE=%d SBS=%d",ps->on_ground, ps->spritebridge, ps->sbs);
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printext256(x,y+27,31,-1,tempbuf,0);
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printext256(x,y+27,31,-1,tempbuf,0);
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if (sectnum >= 0)
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if (sectnum >= 0)
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Bsprintf(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,sector[sectnum].lotag,sector[sectnum].extra);
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Bsprintf(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,sector[sectnum].lotag,sector[sectnum].extra);
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@ -1735,7 +1737,7 @@ static void G_PrintCoords(int32_t snum)
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y -= 9;
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y -= 9;
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y += 7;
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y += 7;
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Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
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Bsprintf(tempbuf,"THOLD= %d", ps->transporter_hold);
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printext256(x,y+54,31,-1,tempbuf,0);
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printext256(x,y+54,31,-1,tempbuf,0);
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Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
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Bsprintf(tempbuf,"GAMETIC= %d",g_moveThingsCount);
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printext256(x,y+63,31,-1,tempbuf,0);
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printext256(x,y+63,31,-1,tempbuf,0);
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