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Clear screen before rendering intro movie - stops previous screen flickering through in OpenGL mode when zooming/rotating in at the start
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@ -286,6 +286,7 @@ void PlayMovie(const char* fileName)
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}
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}
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videoClearViewableArea(blackcol);
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rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1);
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rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1);
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if (bDoFade) {
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if (bDoFade) {
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