From 2fda1b9d52ed01b599a8baa37d32845c0d1b82ac Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 23 Nov 2020 18:38:58 +0100 Subject: [PATCH] - Exhumed: fixed positioning of the player's scream sound. This was played on the wrong actor - the calling code passed 0 instead of the player's actual sprite index. --- source/exhumed/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/exhumed/src/player.cpp b/source/exhumed/src/player.cpp index 99375abcc..6d5a76179 100644 --- a/source/exhumed/src/player.cpp +++ b/source/exhumed/src/player.cpp @@ -932,7 +932,7 @@ void FuncPlayer(int a, int nDamage, int nRun) if (sprite[nPlayerSprite].zvel >= 6500 && zVel < 6500) { - D3PlayFX(StaticSound[kSound17], 0); + D3PlayFX(StaticSound[kSound17], nPlayerSprite); } // loc_1A4E6