Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.

Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2014-03-30 20:36:00 +00:00
parent 9ac075be1c
commit 2fd4617412
3 changed files with 43 additions and 3 deletions

View file

@ -5158,7 +5158,12 @@ void polymost_initosdfuncs(void)
{ "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 }, { "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 }, { "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 }, { "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 3 },
{ "r_usenewshading",
"visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014",
(void *) &r_usenewshading, CVAR_INT, 0, 3
},
{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 }, { "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 }, { "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 }, { "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },

View file

@ -2494,6 +2494,11 @@ static struct {
} g_spriteStat; } g_spriteStat;
#endif #endif
#define printcoordsline(fmt, ...) do { \
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
printext256(20, y+=9, 31, -1, tempbuf, 0); \
} while (0)
static void G_PrintCoords(int32_t snum) static void G_PrintCoords(int32_t snum)
{ {
const int32_t x = 250; const int32_t x = 250;
@ -2551,6 +2556,26 @@ static void G_PrintCoords(int32_t snum)
printext256(x,y+72,31,-1,tempbuf,0); printext256(x,y+72,31,-1,tempbuf,0);
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime); Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
printext256(x,y+81,31,-1,tempbuf,0); printext256(x,y+81,31,-1,tempbuf,0);
#ifdef USE_OPENGL
if (ud.coords == 2)
{
y=16;
printcoordsline("rendmode = %d", getrendermode());
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
if (rendmode >= 3)
{
if (rendmode==3)
printcoordsline("r_usenewshading = %d", r_usenewshading);
else
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
printcoordsline("r_usetileshades = %d", r_usetileshades);
}
}
#endif
} }
@ -8322,7 +8347,11 @@ FOUNDCHEAT:
return; return;
case CHEAT_COORDS: case CHEAT_COORDS:
ud.coords = 1-ud.coords; #ifdef USE_OPENGL
if (++ud.coords >= 3) ud.coords = 0;
#else
if (++ud.coords >= 2) ud.coords = 0;
#endif
end_cheat(); end_cheat();
return; return;

View file

@ -1477,7 +1477,13 @@ int32_t registerosdcommands(void)
{ "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 }, { "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
{ "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 }, { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
#ifdef USE_OPENGL
2
#else
1
#endif
},
{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },