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- Blood: Move synchronised input call to doslopetilting()
above call to resetForcedSyncInput()
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1 changed files with 1 additions and 5 deletions
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@ -1555,16 +1555,12 @@ void ProcessInput(PLAYER *pPlayer)
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if (SyncInput())
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{
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sethorizon(&pPlayer->horizon.horiz, pInput->horz, &pInput->actions);
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doslopetilting(pPlayer);
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}
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// disable synchronised input if set by game.
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resetForcedSyncInput();
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if (SyncInput())
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{
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doslopetilting(pPlayer);
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}
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pPlayer->slope = -pPlayer->horizon.horiz.asq16() >> 9;
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if (pInput->actions & SB_INVPREV)
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{
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