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- Blood: Correctly set playerHorizMin()
and playerHorizMax()
with respect to horizon changing from 0 to 100 like the other games (min used to be -180, max used to be 120).
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1 changed files with 2 additions and 2 deletions
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@ -99,8 +99,8 @@ struct GameInterface : ::GameInterface
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void LevelCompleted(MapRecord* map, int skill) override;
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void LevelCompleted(MapRecord* map, int skill) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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bool DrawAutomapPlayer(int x, int y, int z, int a) override;
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void SetTileProps(int til, int surf, int vox, int shade) override;
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void SetTileProps(int til, int surf, int vox, int shade) override;
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fixed_t playerHorizMin() override { return IntToFixed(-79); }
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fixed_t playerHorizMin() override { return IntToFixed(-80); }
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fixed_t playerHorizMax() override { return IntToFixed(219); }
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fixed_t playerHorizMax() override { return IntToFixed(220); }
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GameStats getStats() override;
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GameStats getStats() override;
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};
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};
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