From 2f9783150ce52adcce7ccada8b081ffa407b3a94 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Tue, 22 Sep 2020 22:55:23 +1000 Subject: [PATCH] - Blood: Correctly set `playerHorizMin()` and `playerHorizMax()` with respect to horizon changing from 0 to 100 like the other games (min used to be -180, max used to be 120). --- source/blood/src/blood.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blood/src/blood.h b/source/blood/src/blood.h index c188e49b3..203742226 100644 --- a/source/blood/src/blood.h +++ b/source/blood/src/blood.h @@ -99,8 +99,8 @@ struct GameInterface : ::GameInterface void LevelCompleted(MapRecord* map, int skill) override; bool DrawAutomapPlayer(int x, int y, int z, int a) override; void SetTileProps(int til, int surf, int vox, int shade) override; - fixed_t playerHorizMin() override { return IntToFixed(-79); } - fixed_t playerHorizMax() override { return IntToFixed(219); } + fixed_t playerHorizMin() override { return IntToFixed(-80); } + fixed_t playerHorizMax() override { return IntToFixed(220); } GameStats getStats() override; };