- Blood: Correctly set playerHorizMin() and playerHorizMax() with respect to horizon changing from 0 to 100 like the other games (min used to be -180, max used to be 120).

This commit is contained in:
Mitchell Richters 2020-09-22 22:55:23 +10:00
parent 639ad46af1
commit 2f9783150c

View file

@ -99,8 +99,8 @@ struct GameInterface : ::GameInterface
void LevelCompleted(MapRecord* map, int skill) override;
bool DrawAutomapPlayer(int x, int y, int z, int a) override;
void SetTileProps(int til, int surf, int vox, int shade) override;
fixed_t playerHorizMin() override { return IntToFixed(-79); }
fixed_t playerHorizMax() override { return IntToFixed(219); }
fixed_t playerHorizMin() override { return IntToFixed(-80); }
fixed_t playerHorizMax() override { return IntToFixed(220); }
GameStats getStats() override;
};