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https://github.com/ZDoom/raze-gles.git
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- fixed the Exhumed sequence reader.
There was interference with the sound loader here - both accessed the same file handle so the sequence's sound data wasn't read correctly, resulting in memory corruption.
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commit
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1 changed files with 19 additions and 1 deletions
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@ -166,7 +166,7 @@ int seq_ReadSequence(const char *seqName)
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strcat(buffer, seqName);
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strcat(buffer, ".seq");
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auto hFile = fileSystem.OpenFileReader(buffer, 1);
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auto hFile = fileSystem.ReopenFileReader(fileSystem.FindFile(buffer), true);
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if (!hFile.isOpen())
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{
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initprintf("Unable to open '%s'!\n", buffer);
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@ -288,6 +288,7 @@ int seq_ReadSequence(const char *seqName)
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int hSound = LoadSound(&buffer[(var_2C&0x1FF)*10]);
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assert(vdi + var_28 < 18000);
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FrameSound[vdi + var_28] = hSound | (var_2C & 0xFE00);
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}
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}
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@ -318,6 +319,23 @@ void seq_LoadSequences()
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}
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}
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FILE* f = fopen("seq.dump", "wb");
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fwrite(SeqBase, 1, sizeof(SeqBase), f);
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fwrite(SeqSize, 1, sizeof(SeqSize), f);
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fwrite(SeqFlag, 1, sizeof(SeqFlag), f);
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fwrite("++++++++++++++++", 1, 16, f);
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fwrite(FrameSound, 1, sizeof(FrameSound), f);
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fwrite("++++++++++++++++", 1, 16, f);
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fwrite(FrameSize, 1, sizeof(FrameSize), f);
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fwrite(FrameBase, 1, sizeof(FrameBase), f);
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fwrite(FrameFlag, 1, sizeof(FrameFlag), f);
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fwrite(ChunkYpos, 1, sizeof(ChunkYpos), f);
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fwrite(ChunkXpos, 1, sizeof(ChunkXpos), f);
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fwrite(ChunkPict, 1, sizeof(ChunkPict), f);
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fwrite(ChunkFlag, 1, sizeof(ChunkFlag), f);
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fclose(f);
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nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
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nShadowWidth = tilesiz[nShadowPic].x;
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