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Fix weapon pickup sound
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parent
cd6bbd96a7
commit
2f1a53e5c4
1 changed files with 12 additions and 0 deletions
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@ -2317,6 +2317,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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@ -2377,6 +2379,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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@ -2437,6 +2441,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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@ -2497,6 +2503,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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@ -2557,6 +2565,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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@ -2617,6 +2627,8 @@ do_default_b:
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nPlayerWeapons[nPlayer] |= var_18;
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AddAmmo(nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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