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- do not draw invalid textures.
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@ -124,6 +124,7 @@ FHardwareTexture* GLInstance::LoadTexture(FTexture* tex, int textype, int palid)
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bool GLInstance::SetTextureInternal(FTexture* tex, int palette, int method, int sampleroverride, float xpanning, float ypanning, FTexture *det, float detscale, FTexture *glow)
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{
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if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return false;
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int usepalette = fixpalette >= 1 ? fixpalette - 1 : curbasepal;
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int usepalswap = fixpalswap >= 1 ? fixpalswap - 1 : palette;
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GLInterface.SetPalette(usepalette);
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