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- fixed SW sound crash.
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1 changed files with 1 additions and 1 deletions
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@ -671,7 +671,7 @@ int _PlaySound(int num, SPRITEp sp, PLAYERp pp, vec3_t* pos, Voc3D_Flags flags,
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auto rolloff = GetRolloff(vp->voc_distance);
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auto rolloff = GetRolloff(vp->voc_distance);
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FVector3 spos = pos ? GetSoundPos(pos) : FVector3(0, 0, 0);
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FVector3 spos = pos ? GetSoundPos(pos) : FVector3(0, 0, 0);
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auto chan = soundEngine->StartSound(sourcetype, source, &spos, channel, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
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auto chan = soundEngine->StartSound(sourcetype, source, &spos, channel, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
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if (sourcetype == SOURCE_Unattached) chan->Source = sps; // needed for sound termination.
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if (chan && sourcetype == SOURCE_Unattached) chan->Source = sps; // needed for sound termination.
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return 1;
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return 1;
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}
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}
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