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Add shade flash highlight for currently selected Load Game name
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1 changed files with 2 additions and 3 deletions
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@ -1047,7 +1047,6 @@ int menu_NewGameMenu()
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// Loop #3
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// Loop #3
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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{
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{
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// CHECKME
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int8_t shade = ((Sin((int)totalclock << 4) >> 9) * (i == nSlot)) + ((i != nSlot) * 31);
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int8_t shade = ((Sin((int)totalclock << 4) >> 9) * (i == nSlot)) + ((i != nSlot) * 31);
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overwritesprite(55, arg_4A, kMenuBlankTitleTile, shade, 2, kPalNormal);
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overwritesprite(55, arg_4A, kMenuBlankTitleTile, shade, 2, kPalNormal);
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@ -1306,8 +1305,8 @@ int menu_LoadGameMenu()
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for (int i = 0; i < kMaxSaveSlots; i++)
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for (int i = 0; i < kMaxSaveSlots; i++)
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{
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{
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// TODO - shade flashing
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int8_t shade = ((Sin((int)totalclock << 4) >> 9)* (i == nSlot)) + ((i != nSlot) * 31);
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overwritesprite(55, spriteY, kMenuBlankTitleTile, 0, 2, kPalNormal);
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overwritesprite(55, spriteY, kMenuBlankTitleTile, shade, 2, kPalNormal);
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myprintext(63, textY, nameList[i], 0);
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myprintext(63, textY, nameList[i], 0);
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textY += 22;
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textY += 22;
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