diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 3c07bfe91..6a79559ec 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -107,8 +107,13 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i auto const pSprite = (uspriteptr_t)&sprite[spriteNum]; auto const pOther = &sprite[otherSprite]; + // DEFAULT, ZOMBIEACTOR, MISC - if (pOther->statnum == STAT_DEFAULT || pOther->statnum == STAT_ZOMBIEACTOR || pOther->statnum == STAT_MISC || AFLAMABLE(pOther->picnum)) + if (pOther->statnum == STAT_DEFAULT || pOther->statnum == STAT_ZOMBIEACTOR || pOther->statnum == STAT_MISC +#ifndef EDUKE32_STANDALONE + || (!FURY && AFLAMABLE(pOther->picnum)) +#endif + ) { #ifndef EDUKE32_STANDALONE if (pSprite->picnum != SHRINKSPARK || (pOther->cstat&257)) @@ -161,7 +166,8 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i #endif ) dmgActor.picnum = pSprite->picnum; - else dmgActor.picnum = RADIUSEXPLOSION; + else + dmgActor.picnum = RADIUSEXPLOSION; #ifndef EDUKE32_STANDALONE if (pSprite->picnum != SHRINKSPARK) @@ -1055,11 +1061,12 @@ ACTOR_STATIC void G_MoveZombieActors(void) : sector[pSprite->sectnum].floorshade; actor[spriteNum].timetosleep = 0; changespritestat(spriteNum, STAT_STANDABLE); + break; } - break; + fallthrough__; case RECON__STATIC: - if (!FURY) + if (!FURY && pSprite->picnum == RECON) CS(spriteNum) |= 257; fallthrough__; #endif @@ -3357,7 +3364,8 @@ ACTOR_STATIC void G_MoveWeapons(void) case SPIT__STATIC: case COOLEXPLOSION1__STATIC: case FREEZEBLAST__STATIC: - case FIRELASER__STATIC: break; + case FIRELASER__STATIC: + break; case RPG__STATIC: { diff --git a/source/duke3d/src/cheats.cpp b/source/duke3d/src/cheats.cpp index d1e29cfd5..4c5feebfd 100644 --- a/source/duke3d/src/cheats.cpp +++ b/source/duke3d/src/cheats.cpp @@ -412,9 +412,9 @@ void G_DoCheats(void) { case CHEAT_WEAPONS: { - int const weaponLimit = (VOLUMEONE) ? 6 : 0; + int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS; - for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++) + for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++) { P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]); pPlayer->gotweapon |= (1<gotweapon |= (1<max_ammo_amount[weaponNum]); G_CheatGetInv(pPlayer); diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index cad63aede..fcf4b8a1d 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -1215,65 +1215,10 @@ int A_Spawn(int spriteNum, int tileNum) #endif switch (DYNAMICTILEMAP(pSprite->picnum)) { - default: - if (G_HaveActor(pSprite->picnum)) - { - if (spriteNum == -1 && pSprite->lotag > ud.player_skill) - { - pSprite->xrepeat = pSprite->yrepeat = 0; - changespritestat(newSprite, STAT_MISC); - break; - } - - // Init the size - if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0) - pSprite->xrepeat = pSprite->yrepeat = 1; - - if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY)) - { - if (ud.monsters_off == 1) - { - pSprite->xrepeat = pSprite->yrepeat = 0; - changespritestat(newSprite, STAT_MISC); - break; - } - - A_Fall(newSprite); - - if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) - pActor->stayput = pSprite->sectnum; - - g_player[myconnectindex].ps->max_actors_killed++; - pSprite->clipdist = 80; - - if (spriteNum >= 0) - { - if (sprite[spriteNum].picnum == RESPAWN) - pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal; - - A_PlayAlertSound(newSprite); - changespritestat(newSprite, STAT_ACTOR); - } - else - changespritestat(newSprite, STAT_ZOMBIEACTOR); - } - else - { - pSprite->clipdist = 40; - pSprite->owner = newSprite; - changespritestat(newSprite, STAT_ACTOR); - } - - pActor->timetosleep = 0; - - if (spriteNum >= 0) - pSprite->ang = sprite[spriteNum].ang; - } - break; case FOF__STATIC: pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case CAMERA1__STATIC: pSprite->extra = 1; pSprite->cstat &= 32768; @@ -1291,7 +1236,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->pal = 0; changespritestat(newSprite, STAT_ACTOR); } - break; + goto SPAWN_END; #ifndef EDUKE32_STANDALONE case CAMERAPOLE__STATIC: pSprite->extra = 1; @@ -1308,7 +1253,7 @@ int A_Spawn(int spriteNum, int tileNum) } else pSprite->pal = 0; - break; + goto SPAWN_END; case BOLT1__STATIC: case SIDEBOLT1__STATIC: @@ -1317,7 +1262,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->yvel = 0; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case WATERSPLASH2__STATIC: if (spriteNum >= 0) @@ -1374,7 +1319,7 @@ int A_Spawn(int spriteNum, int tileNum) case DUKEGUN__STATIC: case DUKELEG__STATIC: changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case TONGUE__STATIC: if (spriteNum >= 0) pSprite->ang = sprite[spriteNum].ang; @@ -1382,14 +1327,15 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->zvel = 256-(krand()&511); pSprite->xvel = 64-(krand()&127); changespritestat(newSprite, STAT_PROJECTILE); - break; + goto SPAWN_END; case NATURALLIGHTNING__STATIC: pSprite->cstat &= ~257; pSprite->cstat |= 32768; - break; + goto SPAWN_END; case TRANSPORTERSTAR__STATIC: case TRANSPORTERBEAM__STATIC: - if (spriteNum == -1) break; + if (spriteNum == -1) + goto SPAWN_END; if (pSprite->picnum == TRANSPORTERBEAM) { pSprite->xrepeat = 31; @@ -1417,12 +1363,12 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_MISC); A_SetSprite(newSprite,CLIPMASK0); setsprite(newSprite,&pSprite->pos); - break; + goto SPAWN_END; case FEMMAG1__STATIC: case FEMMAG2__STATIC: pSprite->cstat &= ~257; changespritestat(newSprite, STAT_DEFAULT); - break; + goto SPAWN_END; case DUKETAG__STATIC: case SIGN1__STATIC: case SIGN2__STATIC: @@ -1432,7 +1378,7 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_MISC); } else pSprite->pal = 0; - break; + goto SPAWN_END; case MASKWALL1__STATIC: case MASKWALL2__STATIC: @@ -1453,7 +1399,7 @@ int A_Spawn(int spriteNum, int tileNum) int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK; pSprite->cstat = j | CSTAT_SPRITE_BLOCK; changespritestat(newSprite, STAT_DEFAULT); - break; + goto SPAWN_END; } case PODFEM1__STATIC: @@ -1479,14 +1425,14 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat |= 257; pSprite->clipdist = 32; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case QUEBALL__STATIC: case STRIPEBALL__STATIC: pSprite->cstat = 256; pSprite->clipdist = 8; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case DUKELYINGDEAD__STATIC: if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER) @@ -1509,28 +1455,28 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat |= 257; pSprite->clipdist = 128; changespritestat(newSprite, STAT_ACTOR); - break; + goto SPAWN_END; case RESPAWNMARKERRED__STATIC: pSprite->xrepeat = pSprite->yrepeat = 24; if (spriteNum >= 0) pSprite->z = actor[spriteNum].floorz; // -(1<<4); changespritestat(newSprite, STAT_ACTOR); - break; + goto SPAWN_END; case MIKE__STATIC: pSprite->yvel = pSprite->hitag; pSprite->hitag = 0; changespritestat(newSprite, STAT_ACTOR); - break; + goto SPAWN_END; case WEATHERWARN__STATIC: changespritestat(newSprite, STAT_ACTOR); - break; + goto SPAWN_END; case SPOTLITE__STATIC: T1(newSprite) = pSprite->x; T2(newSprite) = pSprite->y; - break; + goto SPAWN_END; case BULLETHOLE__STATIC: pSprite->xrepeat = 3; pSprite->yrepeat = 3; @@ -1538,7 +1484,7 @@ int A_Spawn(int spriteNum, int tileNum) A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case MONEY__STATIC: case MAIL__STATIC: @@ -1551,7 +1497,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->ang = krand() & 2047; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case SHELL__STATIC: //From the player case SHOTGUNSHELL__STATIC: @@ -1600,7 +1546,7 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_MISC); } - break; + goto SPAWN_END; case WATERBUBBLE__STATIC: if (spriteNum >= 0) @@ -1613,7 +1559,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->xrepeat = pSprite->yrepeat = 4; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case CRANE__STATIC: @@ -1657,13 +1603,13 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->owner = -1; pSprite->extra = 8; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case TRASH__STATIC: pSprite->ang = krand()&2047; pSprite->xrepeat = pSprite->yrepeat = 24; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case WATERDRIP__STATIC: if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR)) @@ -1691,19 +1637,19 @@ int A_Spawn(int spriteNum, int tileNum) case WATERDRIPSPLASH__STATIC: pSprite->xrepeat = pSprite->yrepeat = 24; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case PLUG__STATIC: pSprite->lotag = 9999; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case TARGET__STATIC: case DUCK__STATIC: case LETTER__STATIC: pSprite->extra = 1; pSprite->cstat |= 257; changespritestat(newSprite, STAT_ACTOR); - break; + goto SPAWN_END; case OCTABRAINSTAYPUT__STATIC: case LIZTROOPSTAYPUT__STATIC: @@ -1803,7 +1749,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat=pSprite->yrepeat=0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } else { @@ -1837,7 +1783,7 @@ int A_Spawn(int spriteNum, int tileNum) if (pSprite->picnum == ROTATEGUN) pSprite->zvel = 0; - break; + goto SPAWN_END; case REACTOR2__STATIC: case REACTOR__STATIC: @@ -1847,14 +1793,14 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case HEAVYHBOMB__STATIC: if (spriteNum >= 0) @@ -1869,13 +1815,13 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case RECON__STATIC: if (pSprite->lotag > ud.player_skill) @@ -1890,7 +1836,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->extra = 130; pSprite->cstat |= 256; // Make it hitable @@ -1899,13 +1845,13 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case ATOMICHEALTH__STATIC: case STEROIDS__STATIC: @@ -1957,7 +1903,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->pal = 0; @@ -1971,7 +1917,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } else { @@ -1991,7 +1937,7 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_ZOMBIEACTOR); A_Fall(newSprite); } - break; + goto SPAWN_END; case WATERFOUNTAIN__STATIC: SLT(newSprite) = 1; @@ -2004,12 +1950,12 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat = 257; // Make it hitable sprite[newSprite].extra = 1; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case FLOORFLAME__STATIC: pSprite->shade = -127; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case BOUNCEMINE__STATIC: pSprite->owner = newSprite; @@ -2018,7 +1964,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->shade = -127; pSprite->extra = g_impactDamage<<2; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case STEAM__STATIC: if (spriteNum >= 0) @@ -2032,7 +1978,7 @@ int A_Spawn(int spriteNum, int tileNum) fallthrough__; case CEILINGSTEAM__STATIC: changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case TOILET__STATIC: case STALL__STATIC: @@ -2040,7 +1986,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat |= 257; pSprite->clipdist = 8; pSprite->owner = newSprite; - break; + goto SPAWN_END; case CANWITHSOMETHING__STATIC: case CANWITHSOMETHING2__STATIC: @@ -2078,12 +2024,12 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat = 257|(krand()&4); changespritestat(newSprite, STAT_ZOMBIEACTOR); } - break; + goto SPAWN_END; case TOILETWATER__STATIC: pSprite->shade = -16; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case LASERLINE__STATIC: pSprite->yrepeat = 6; @@ -2101,7 +2047,7 @@ int A_Spawn(int spriteNum, int tileNum) if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case FORCESPHERE__STATIC: if (spriteNum == -1) @@ -2114,7 +2060,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->xrepeat = pSprite->yrepeat = 1; changespritestat(newSprite, STAT_MISC); } - break; + goto SPAWN_END; case BLOOD__STATIC: pSprite->xrepeat = pSprite->yrepeat = 16; @@ -2122,7 +2068,8 @@ int A_Spawn(int spriteNum, int tileNum) if (spriteNum >= 0 && sprite[spriteNum].pal == 6) pSprite->pal = 6; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; + case BLOODPOOL__STATIC: case PUKE__STATIC: { @@ -2150,13 +2097,13 @@ int A_Spawn(int spriteNum, int tileNum) zero_puke: pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } if (sector[sectNum].lotag == ST_1_ABOVE_WATER) { changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } if (spriteNum >= 0 && pSprite->picnum != PUKE) @@ -2178,7 +2125,7 @@ int A_Spawn(int spriteNum, int tileNum) if (spriteNum >= 0) pSprite->xrepeat = pSprite->yrepeat = 1; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: @@ -2194,14 +2141,14 @@ int A_Spawn(int spriteNum, int tileNum) A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case TRIPBOMB__STATIC: if (pSprite->lotag > ud.player_skill) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->xrepeat = 4; @@ -2217,18 +2164,18 @@ int A_Spawn(int spriteNum, int tileNum) pActor->t_data[5] = pSprite->ang; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case SPACEMARINE__STATIC: pSprite->extra = 20; pSprite->cstat |= 257; changespritestat(newSprite, STAT_ZOMBIEACTOR); - break; + goto SPAWN_END; case DOORSHOCK__STATIC: pSprite->cstat |= 1+256; pSprite->shade = -12; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case HYDRENT__STATIC: case PANNEL1__STATIC: case PANNEL2__STATIC: @@ -2300,10 +2247,11 @@ int A_Spawn(int spriteNum, int tileNum) fallthrough__; case OCEANSPRITE4__STATIC: changespritestat(newSprite, STAT_DEFAULT); - break; + goto SPAWN_END; case FRAMEEFFECT1_13__STATIC: - if (PLUTOPAK) break; + if (PLUTOPAK) + break; fallthrough__; case FRAMEEFFECT1__STATIC: if (spriteNum >= 0) @@ -2316,7 +2264,7 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: @@ -2339,7 +2287,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } } else goto zero_footprint; @@ -2350,7 +2298,7 @@ int A_Spawn(int spriteNum, int tileNum) { zero_footprint: pSprite->xrepeat = pSprite->yrepeat = 0; - break; + goto SPAWN_END; } pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2); @@ -2364,14 +2312,14 @@ int A_Spawn(int spriteNum, int tileNum) A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: pSprite->owner = newSprite; pSprite->lotag = pSprite->extra = 1; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case RESPAWN__STATIC: pSprite->extra = 66-13; fallthrough__; @@ -2380,11 +2328,11 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->cstat = 32768; changespritestat(newSprite, STAT_FX); - break; + goto SPAWN_END; case EXPLOSION2__STATIC: #ifdef POLYMER @@ -2438,7 +2386,7 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; case PLAYERONWATER__STATIC: if (spriteNum >= 0) @@ -2450,7 +2398,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->cstat |= 32768; } changespritestat(newSprite, STAT_DUMMYPLAYER); - break; + goto SPAWN_END; case APLAYER__STATIC: pSprite->xrepeat = 0; @@ -2461,7 +2409,7 @@ int A_Spawn(int spriteNum, int tileNum) || ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag) ? STAT_MISC : STAT_PLAYER); - break; + goto SPAWN_END; case TOUCHPLATE__STATIC: T3(newSprite) = sector[sectNum].floorz; @@ -2472,7 +2420,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat=pSprite->yrepeat=0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } #ifndef EDUKE32_STANDALONE fallthrough__; @@ -2487,18 +2435,18 @@ int A_Spawn(int spriteNum, int tileNum) #endif pSprite->cstat |= 32768; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case MASTERSWITCH__STATIC: if (pSprite->picnum == MASTERSWITCH) pSprite->cstat |= 32768; pSprite->yvel = 0; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case LOCATORS__STATIC: pSprite->cstat |= 32768; changespritestat(newSprite, STAT_LOCATOR); - break; + goto SPAWN_END; case ACTIVATORLOCKED__STATIC: case ACTIVATOR__STATIC: @@ -2506,7 +2454,7 @@ int A_Spawn(int spriteNum, int tileNum) if (pSprite->picnum == ACTIVATORLOCKED) sector[pSprite->sectnum].lotag |= 16384; changespritestat(newSprite, STAT_ACTIVATOR); - break; + goto SPAWN_END; case OOZ__STATIC: case OOZ2__STATIC: @@ -2530,7 +2478,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->xrepeat = 25 - (oozSize >> 1); pSprite->cstat |= (krand() & 4); - break; + goto SPAWN_END; } case SECTOREFFECTOR__STATIC: @@ -3096,7 +3044,7 @@ int A_Spawn(int spriteNum, int tileNum) } changespritestat(newSprite, STAT_EFFECTOR); - break; + goto SPAWN_END; case SEENINE__STATIC: case OOZFILTER__STATIC: @@ -3113,7 +3061,7 @@ int A_Spawn(int spriteNum, int tileNum) pSprite->owner = newSprite; changespritestat(newSprite, STAT_STANDABLE); - break; + goto SPAWN_END; case CRACK1__STATIC: case CRACK2__STATIC: @@ -3135,7 +3083,7 @@ int A_Spawn(int spriteNum, int tileNum) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); - break; + goto SPAWN_END; } pSprite->pal = 0; @@ -3144,9 +3092,67 @@ int A_Spawn(int spriteNum, int tileNum) changespritestat(newSprite, STAT_STANDABLE); A_SetSprite(newSprite,CLIPMASK0); - break; + goto SPAWN_END; + + default: + break; // NOT goto } + // implementation of the default case + if (G_HaveActor(pSprite->picnum)) + { + if (spriteNum == -1 && pSprite->lotag > ud.player_skill) + { + pSprite->xrepeat = pSprite->yrepeat = 0; + changespritestat(newSprite, STAT_MISC); + goto SPAWN_END; + } + + // Init the size + if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0) + pSprite->xrepeat = pSprite->yrepeat = 1; + + if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY)) + { + if (ud.monsters_off == 1) + { + pSprite->xrepeat = pSprite->yrepeat = 0; + changespritestat(newSprite, STAT_MISC); + goto SPAWN_END; + } + + A_Fall(newSprite); + + if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) + pActor->stayput = pSprite->sectnum; + + g_player[myconnectindex].ps->max_actors_killed++; + pSprite->clipdist = 80; + + if (spriteNum >= 0) + { + if (sprite[spriteNum].picnum == RESPAWN) + pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal; + + A_PlayAlertSound(newSprite); + changespritestat(newSprite, STAT_ACTOR); + } + else + changespritestat(newSprite, STAT_ZOMBIEACTOR); + } + else + { + pSprite->clipdist = 40; + pSprite->owner = newSprite; + changespritestat(newSprite, STAT_ACTOR); + } + + pActor->timetosleep = 0; + + if (spriteNum >= 0) + pSprite->ang = sprite[spriteNum].ang; + } + SPAWN_END: if (VM_HaveEvent(EVENT_SPAWN)) { diff --git a/source/duke3d/src/macros.h b/source/duke3d/src/macros.h index 05084c269..7c5b23eb1 100644 --- a/source/duke3d/src/macros.h +++ b/source/duke3d/src/macros.h @@ -56,8 +56,6 @@ BEGIN_DUKE_NS #ifndef EDUKE32_STANDALONE #define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE) -#else -#define AFLAMABLE(X) (0) #endif #define rnd(X) ((krand()>>8)>=(255-(X))) diff --git a/source/duke3d/src/sector.cpp b/source/duke3d/src/sector.cpp index c2021193d..f94e70df5 100644 --- a/source/duke3d/src/sector.cpp +++ b/source/duke3d/src/sector.cpp @@ -1939,7 +1939,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) PN(spriteNum) = BGRATE1; CS(spriteNum) &= (65535-256-1); A_PlaySound(VENT_BUST, spriteNum); - break; + return; case FANSPRITE__STATIC: PN(spriteNum) = FANSPRITEBROKE; @@ -1955,7 +1955,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) auto const pSprite = &sprite[spriteNum]; RANDOMSCRAP(pSprite, spriteNum); } - break; + return; case OCEANSPRITE1__STATIC: case OCEANSPRITE2__STATIC: @@ -1964,7 +1964,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) case OCEANSPRITE5__STATIC: A_Spawn(spriteNum,SMALLSMOKE); A_DeleteSprite(spriteNum); - break; + return; case QUEBALL__STATIC: case STRIPEBALL__STATIC: @@ -1989,7 +1989,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) A_DeleteSprite(spriteNum); } } - break; + return; case TREE1__STATIC: case TREE2__STATIC: @@ -2015,7 +2015,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) T1(spriteNum) = 1; A_Spawn(spriteNum,BURNING); } - break; + return; } case CACTUS__STATIC: @@ -2045,7 +2045,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) PN(spriteNum) = CACTUSBROKE; CS(spriteNum) &= ~257; } - break; + return; } case HANGLIGHT__STATIC: @@ -2054,14 +2054,14 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) A_InsertSprite(SECT(spriteNum),SX(spriteNum),SY(spriteNum),SZ(spriteNum)-ZOFFSET3,SCRAP1+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(sprite[spriteNum].zvel>>2),spriteNum,5); A_PlaySound(GLASS_HEAVYBREAK,spriteNum); A_DeleteSprite(spriteNum); - break; + return; case WATERFOUNTAIN__STATIC: // case WATERFOUNTAIN+1: // case WATERFOUNTAIN+2: PN(spriteNum) = WATERFOUNTAINBROKE; A_Spawn(spriteNum,TOILETWATER); - break; + return; case SATELITE__STATIC: case FUELPOD__STATIC: @@ -2075,7 +2075,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) A_Spawn(spriteNum,EXPLOSION2); A_DeleteSprite(spriteNum); } - break; + return; case BOTTLE1__STATIC: case BOTTLE2__STATIC: @@ -2119,13 +2119,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) SA(spriteNum) = krand()&2047; A_SpawnWallGlass(spriteNum,-1,8); A_DeleteSprite(spriteNum); - break; + return; case FETUS__STATIC: PN(spriteNum) = FETUSBROKE; A_PlaySound(GLASS_BREAKING,spriteNum); A_SpawnWallGlass(spriteNum,-1,10); - break; + return; case FETUSBROKE__STATIC: for (bssize_t j=48; j>0; j--) @@ -2140,13 +2140,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) A_PlaySound(GLASS_BREAKING,spriteNum); A_SpawnWallGlass(spriteNum,-1,10); A_DeleteSprite(spriteNum); - break; + return; case HYDROPLANT__STATIC: PN(spriteNum) = BROKEHYDROPLANT; A_PlaySound(GLASS_BREAKING,spriteNum); A_SpawnWallGlass(spriteNum,-1,10); - break; + return; case FORCESPHERE__STATIC: sprite[spriteNum].xrepeat = 0; @@ -2154,13 +2154,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) actor[OW(spriteNum)].t_data[1] = !actor[OW(spriteNum)].t_data[1]; actor[OW(spriteNum)].t_data[2] ++; A_Spawn(spriteNum,EXPLOSION2); - break; + return; case BROKEHYDROPLANT__STATIC: A_PlaySound(GLASS_BREAKING,spriteNum); A_SpawnWallGlass(spriteNum,-1,5); A_DeleteSprite(spriteNum); - break; + return; case TOILET__STATIC: PN(spriteNum) = TOILETBROKE; @@ -2168,7 +2168,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) CS(spriteNum) &= ~257; A_Spawn(spriteNum,TOILETWATER); A_PlaySound(GLASS_BREAKING,spriteNum); - break; + return; case STALL__STATIC: PN(spriteNum) = STALLBROKE; @@ -2176,7 +2176,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) CS(spriteNum) &= ~257; A_Spawn(spriteNum,TOILETWATER); A_PlaySound(GLASS_HEAVYBREAK,spriteNum); - break; + return; case HYDRENT__STATIC: PN(spriteNum) = BROKEFIREHYDRENT; @@ -2188,26 +2188,26 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) // sprite[j].pal = 2; // } A_PlaySound(GLASS_HEAVYBREAK,spriteNum); - break; + return; case CIRCLEPANNEL__STATIC: PN(spriteNum) = CIRCLEPANNELBROKE; CS(spriteNum) &= (65535-256-1); A_PlaySound(VENT_BUST,spriteNum); - break; + return; case PANNEL1__STATIC: case PANNEL2__STATIC: PN(spriteNum) = BPANNEL1; CS(spriteNum) &= (65535-256-1); A_PlaySound(VENT_BUST,spriteNum); - break; + return; case PANNEL3__STATIC: PN(spriteNum) = BPANNEL3; CS(spriteNum) &= (65535-256-1); A_PlaySound(VENT_BUST,spriteNum); - break; + return; case PIPE1__STATIC: case PIPE2__STATIC: @@ -2240,7 +2240,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) int newSprite = A_Spawn(spriteNum, STEAM); sprite[newSprite].z = sector[SECT(spriteNum)].floorz-ZOFFSET5; - break; + return; } case MONK__STATIC: @@ -2252,7 +2252,8 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) fallthrough__; case SPACEMARINE__STATIC: sprite[spriteNum].extra -= sprite[dmgSrc].extra; - if (sprite[spriteNum].extra > 0) break; + if (sprite[spriteNum].extra > 0) + return; SA(spriteNum) = krand()&2047; A_Shoot(spriteNum,BLOODSPLAT1); SA(spriteNum) = krand()&2047; @@ -2277,13 +2278,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) A_DoGuts(spriteNum,JIBS3,6); S_PlaySound(SQUISHED); A_DeleteSprite(spriteNum); - break; + return; case CHAIR1__STATIC: case CHAIR2__STATIC: PN(spriteNum) = BROKENCHAIR; CS(spriteNum) = 0; - break; + return; case CHAIR3__STATIC: case MOVIECAMERA__STATIC: @@ -2302,101 +2303,104 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc) RANDOMSCRAP(pSprite, spriteNum); } A_DeleteSprite(spriteNum); - break; + return; case PLAYERONWATER__STATIC: spriteNum = OW(spriteNum); fallthrough__; default: - if ((sprite[spriteNum].cstat&16) && SHT(spriteNum) == 0 && SLT(spriteNum) == 0 && sprite[spriteNum].statnum == STAT_DEFAULT) - break; + break; // NOT return + } - if ((sprite[dmgSrc].picnum == FREEZEBLAST || sprite[dmgSrc].owner != spriteNum) && sprite[spriteNum].statnum != STAT_PROJECTILE) + // implementation of the default case + + if ((sprite[spriteNum].cstat&16) && SHT(spriteNum) == 0 && SLT(spriteNum) == 0 && sprite[spriteNum].statnum == STAT_DEFAULT) + return; + + if ((sprite[dmgSrc].picnum == FREEZEBLAST || sprite[dmgSrc].owner != spriteNum) && sprite[spriteNum].statnum != STAT_PROJECTILE) + { + if (A_CheckEnemySprite(&sprite[spriteNum]) == 1) { - if (A_CheckEnemySprite(&sprite[spriteNum]) == 1) - { - if (sprite[dmgSrc].picnum == RPG) - sprite[dmgSrc].extra <<= 1; + if (sprite[dmgSrc].picnum == RPG) + sprite[dmgSrc].extra <<= 1; - if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER) - && (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME + 7)) - if (sprite[dmgSrc].picnum != FREEZEBLAST) - if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD)) - { - int const newSprite = A_Spawn(dmgSrc, JIBS6); - sprite[newSprite].z += ZOFFSET6; - if (sprite[dmgSrc].pal == 6) - sprite[newSprite].pal = 6; - sprite[newSprite].xvel = 16; - sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24; - sprite[newSprite].ang += 32 - (krand() & 63); - } - - int const damageOwner = sprite[dmgSrc].owner; - - if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE) - if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON) - if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD)) - { - A_Shoot(spriteNum, BLOODSPLAT3); - A_Shoot(spriteNum, BLOODSPLAT1); - A_Shoot(spriteNum, BLOODSPLAT2); - A_Shoot(spriteNum, BLOODSPLAT4); - } - - if (!A_CheckSpriteFlags(spriteNum, SFLAG_NODAMAGEPUSH)) - { - if (sprite[spriteNum].extra > 0) + if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER) + && (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME + 7)) + if (sprite[dmgSrc].picnum != FREEZEBLAST) + if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD)) { - if ((sprite[spriteNum].cstat & 48) == 0) - SA(spriteNum) = (sprite[dmgSrc].ang + 1024) & 2047; - sprite[spriteNum].xvel = -(sprite[dmgSrc].extra << 2); - int16_t sectNum = SECT(spriteNum); - pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0); - if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS) - changespritesect(spriteNum, sectNum); + int const newSprite = A_Spawn(dmgSrc, JIBS6); + sprite[newSprite].z += ZOFFSET6; + if (sprite[dmgSrc].pal == 6) + sprite[newSprite].pal = 6; + sprite[newSprite].xvel = 16; + sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24; + sprite[newSprite].ang += 32 - (krand() & 63); } - } - if (sprite[spriteNum].statnum == STAT_ZOMBIEACTOR) + int const damageOwner = sprite[dmgSrc].owner; + + if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE) + if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON) + if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD)) + { + A_Shoot(spriteNum, BLOODSPLAT3); + A_Shoot(spriteNum, BLOODSPLAT1); + A_Shoot(spriteNum, BLOODSPLAT2); + A_Shoot(spriteNum, BLOODSPLAT4); + } + + if (!A_CheckSpriteFlags(spriteNum, SFLAG_NODAMAGEPUSH)) + { + if (sprite[spriteNum].extra > 0) { - changespritestat(spriteNum, STAT_ACTOR); - actor[spriteNum].timetosleep = SLEEPTIME; + if ((sprite[spriteNum].cstat & 48) == 0) + SA(spriteNum) = (sprite[dmgSrc].ang + 1024) & 2047; + sprite[spriteNum].xvel = -(sprite[dmgSrc].extra << 2); + int16_t sectNum = SECT(spriteNum); + pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0); + if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS) + changespritesect(spriteNum, sectNum); } - if ((sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK) - return; } - if (sprite[spriteNum].statnum != STAT_ZOMBIEACTOR) + if (sprite[spriteNum].statnum == STAT_ZOMBIEACTOR) { - if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum))) - return; - actor[spriteNum].picnum = sprite[dmgSrc].picnum; - actor[spriteNum].extra += sprite[dmgSrc].extra; - actor[spriteNum].ang = sprite[dmgSrc].ang; - actor[spriteNum].owner = sprite[dmgSrc].owner; - - if(A_CheckSpriteFlags(spriteNum, SFLAG_DAMAGEEVENT)) - VM_OnEventWithReturn(EVENT_POSTDAMAGESPRITE, dmgSrc, -1, spriteNum); - } - - if (sprite[spriteNum].statnum == STAT_PLAYER) - { - auto ps = g_player[P_Get(spriteNum)].ps; - - if (ps->newowner >= 0) - G_ClearCameraView(ps); - - if (sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK) - return; - - if (sprite[actor[spriteNum].owner].picnum != APLAYER) - if (ud.player_skill >= 3) - sprite[dmgSrc].extra += (sprite[dmgSrc].extra>>1); + changespritestat(spriteNum, STAT_ACTOR); + actor[spriteNum].timetosleep = SLEEPTIME; } + if ((sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK) + return; } - break; + if (sprite[spriteNum].statnum != STAT_ZOMBIEACTOR) + { + if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum))) + return; + + actor[spriteNum].picnum = sprite[dmgSrc].picnum; + actor[spriteNum].extra += sprite[dmgSrc].extra; + actor[spriteNum].ang = sprite[dmgSrc].ang; + actor[spriteNum].owner = sprite[dmgSrc].owner; + + if(A_CheckSpriteFlags(spriteNum, SFLAG_DAMAGEEVENT)) + VM_OnEventWithReturn(EVENT_POSTDAMAGESPRITE, dmgSrc, -1, spriteNum); + } + + if (sprite[spriteNum].statnum == STAT_PLAYER) + { + auto ps = g_player[P_Get(spriteNum)].ps; + + if (ps->newowner >= 0) + G_ClearCameraView(ps); + + if (sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK) + return; + + if (sprite[actor[spriteNum].owner].picnum != APLAYER) + if (ud.player_skill >= 3) + sprite[dmgSrc].extra += (sprite[dmgSrc].extra>>1); + } } } #endif