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- Exhumed: Skip over weapons owned but without ammo when doing WeapSel_Next
/WeapSel_Prev
.
* Fixes #148.
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parent
e3c6873410
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1 changed files with 2 additions and 2 deletions
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@ -403,7 +403,7 @@ void GameInterface::Ticker()
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if (weap2 == WeaponSel_Next)
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if (weap2 == WeaponSel_Next)
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{
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{
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auto newWeap = currWeap == 6 ? 0 : currWeap + 1;
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auto newWeap = currWeap == 6 ? 0 : currWeap + 1;
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)))
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)) || (nPlayerWeapons[nLocalPlayer] & (1 << newWeap) && PlayerList[nLocalPlayer].nAmmo[newWeap] == 0))
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{
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{
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newWeap++;
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newWeap++;
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}
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}
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@ -412,7 +412,7 @@ void GameInterface::Ticker()
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else if (weap2 == WeaponSel_Prev)
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else if (weap2 == WeaponSel_Prev)
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{
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{
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auto newWeap = currWeap == 0 ? 6 : currWeap - 1;
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auto newWeap = currWeap == 0 ? 6 : currWeap - 1;
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)))
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)) || (nPlayerWeapons[nLocalPlayer] & (1 << newWeap) && PlayerList[nLocalPlayer].nAmmo[newWeap] == 0))
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{
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{
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newWeap--;
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newWeap--;
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}
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}
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