- ported EDuke32's trip bomb fix

Still needs to be tested.
This commit is contained in:
Christoph Oelckers 2020-07-27 17:52:17 +02:00
parent 4dc161cc08
commit 2d3bf87eff

View file

@ -1170,7 +1170,13 @@ static void movetripbomb(int i)
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 9;
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 9;
s->z -= (3 << 8);
setsprite(i, s->x, s->y, s->z);
// Laser fix from EDuke32.
int16_t const oldSectNum = s->sectnum;
int16_t curSectNum = s->sectnum;
updatesectorneighbor(s->x, s->y, &curSectNum, 1024, 2048);
changespritesect(i, curSectNum);
int16_t m;
x = hitasprite(i, &m);
@ -1191,22 +1197,32 @@ static void movetripbomb(int i)
sprite[j].hitag = s->hitag;
hittype[j].temp_data[1] = sprite[j].z;
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 4;
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 4;
if (x < 1024)
{
sprite[j].xrepeat = x >> 5;
break;
}
x -= 1024;
s->x += sintable[(hittype[i].temp_data[5] + 512) & 2047] >> 4;
s->y += sintable[(hittype[i].temp_data[5]) & 2047] >> 4;
updatesectorneighbor(s->x, s->y, &curSectNum, 1024, 2048);
if (curSectNum == -1)
break;
changespritesect(i, curSectNum);
// this is a hack to work around the LASERLINE sprite's art tile offset
changespritesect(j, curSectNum);
}
}
hittype[i].temp_data[0]++;
s->x = hittype[i].temp_data[3]; s->y = hittype[i].temp_data[4];
s->z += (3 << 8);
setsprite(i, s->x, s->y, s->z);
changespritesect(i, oldSectNum);
hittype[i].temp_data[3] = 0;
if (m >= 0 && lTripBombControl & TRIPBOMB_TRIPWIRE)
{