- remove multiplier when finalising player's angle in FinalizeInput().

Not sure how this came to be but was causing rather accelerated angle adjustments compared to the stock game.
This commit is contained in:
Mitchell Richters 2020-07-20 20:38:38 +10:00
parent 72bf70811e
commit 2ce612e8ab

View file

@ -1202,7 +1202,7 @@ static void FinalizeInput(int playerNum, input_t& input, bool vehicle)
loc.q16avel += input.q16avel;
if (!synchronized_input)
{
p->q16ang = (p->q16ang + input.q16avel * 2) & 0x7FFFFFF; // Why * 2 now?
p->q16ang = (p->q16ang + input.q16avel) & 0x7FFFFFF;
if (input.q16avel)
p->one_eighty_count = 0;