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SW: Fix compilation after backporting upstream's input changes.
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parent
3913a05713
commit
2c0ad0dd12
7 changed files with 14 additions and 14 deletions
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@ -318,7 +318,7 @@ void
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DemoReadBuffer(void)
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{
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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DemoReadPackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileIn);
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//DemoReadPackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileIn);
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}
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void
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@ -1397,7 +1397,7 @@ FString GameInterface::GetCoordString()
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out.AppendFormat("POSX:%d ", pp->posx);
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out.AppendFormat("POSY:%d ", pp->posy);
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out.AppendFormat("POSZ:%d ", pp->posz);
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out.AppendFormat("ANG:%d\n", (int32_t)pp->pang);
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out.AppendFormat("ANG:%d\n", fix16_to_int(pp->camq16ang));
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return out;
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}
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@ -2127,7 +2127,7 @@ drawscreen(PLAYERp pp)
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if (dimensionmode != 6)// && !ScreenSavePic)
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{
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// Cameras must be done before the main loop.
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JS_DrawCameras(pp, tx, ty, tz, tang, thoriz);
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JS_DrawCameras(pp, tx, ty, tz, tq16ang, tq16horiz);
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}
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screen->BeginScene();
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@ -618,7 +618,7 @@ void LoadDemoRun(void)
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break;
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}
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if (i == ARRAY_SSIZE(DemoName))
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initputs("WARNING: demos.run is too long, ignoring remaining files\n");
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Printf("WARNING: demos.run is too long, ignoring remaining files\n");
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fclose(fin);
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}
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@ -635,7 +635,7 @@ void LoadDemoRun(void)
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break;
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}
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if (i == ARRAY_SSIZE(DemoText))
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initputs("WARNING: demotxt.run is too long, trimming the text\n");
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Printf("WARNING: demotxt.run is too long, trimming the text\n");
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fclose(fin);
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}
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@ -2809,7 +2809,7 @@ void ManualPlayerInsert(PLAYERp pp)
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npp->posx = pp->posx;
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npp->posy = pp->posy;
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npp->posz = pp->posz;
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npp->pang = pp->pang;
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npp->q16ang = pp->q16ang;
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npp->cursectnum = pp->cursectnum;
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myconnectindex = numplayers;
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@ -2839,7 +2839,7 @@ void BotPlayerInsert(PLAYERp pp)
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npp->posx = pp->posx;
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npp->posy = pp->posy;
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npp->posz = pp->posz-Z(100);
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npp->pang = pp->pang;
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npp->q16ang = pp->q16ang;
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npp->cursectnum = pp->cursectnum;
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//myconnectindex = numplayers;
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@ -3045,6 +3045,9 @@ short MirrorDelay;
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double elapsedInputTicks;
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double scaleAdjustmentToInterval(double x) { return x * (120 / synctics) / (1000.0 / elapsedInputTicks); }
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void DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel);
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void
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getinput(SW_PACKET *loc, SWBOOL tied)
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{
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@ -3290,8 +3293,6 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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}
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else if (!TEST(pp->Flags, PF_DEAD))
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{
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void DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel);
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if (!TEST(pp->Flags, PF_CLIMBING))
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DoPlayerTurn(pp, &pp->camq16ang, q16angvel);
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DoPlayerHorizon(pp, &pp->camq16horiz, q16aimvel);
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@ -33,7 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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#define MAXINTERPOLATIONS 1024
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int numinterpolations = 0;
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int oldipos[MAXINTERPOLATIONS];
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int bakipos[MAXINTERPOLATIONS];
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@ -23,7 +23,6 @@ Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#ifndef INTERP_H
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@ -31,6 +30,8 @@ BEGIN_SW_NS
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#include "build.h"
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BEGIN_SW_NS
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#define SHORT_MAXINTERPOLATIONS 256
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extern short short_numinterpolations;
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extern short short_oldipos[SHORT_MAXINTERPOLATIONS];
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@ -33,7 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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#define SHORT_MAXINTERPOLATIONS 256
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short short_numinterpolations = 0;
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short short_oldipos[SHORT_MAXINTERPOLATIONS];
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short short_bakipos[SHORT_MAXINTERPOLATIONS];
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@ -111,4 +110,5 @@ void short_restoreinterpolations(void) // Stick at end of drawsc
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for (i = short_numinterpolations - 1; i >= 0; i--)
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*short_curipos[i] = short_bakipos[i];
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}
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END_SW_NS
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@ -44,7 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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void getinput(SW_PACKET*);
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void getinput(SW_PACKET *, SWBOOL);
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/*
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SYNC BUG NOTES:
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@ -925,7 +925,6 @@ faketimerhandler(void)
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{
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int i, j, k;
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PLAYERp pp;
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void getinput(SW_PACKET *, SWBOOL);
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extern SWBOOL BotMode;
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#if 0
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