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https://github.com/ZDoom/raze-gles.git
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gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 159 additions and 28 deletions
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@ -161,8 +161,8 @@ static kzfilestate kzfs;
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// pow2mask 128*
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// dcflagor 64
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int32_t palcol[256] ASMNAME("palcol"), paleng, bakcol, numhufblocks, zlibcompflags;
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int8_t coltype, filtype, bitdepth;
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static int32_t palcol[256] ASMNAME("palcol"), paleng, bakcol, numhufblocks, zlibcompflags;
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static int8_t coltype, filtype, bitdepth;
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//============================ KPNGILIB begins ===============================
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@ -2546,13 +2546,17 @@ static voxmodel_t *gvox;
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uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, int32_t dapal)
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{
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uint32_t rtexid;
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coltype *pic, *pic2;
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char *cptr;
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int32_t i;
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pic = (coltype *)picbuf; //Correct for GL's RGB order; also apply gamma here..
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pic2 = (coltype *)Bmalloc(xsiz*ysiz*sizeof(int32_t)); if (!pic2) return((unsigned)-1);
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cptr = (char *)&britable[gammabrightness ? 0 : curbrightness][0];
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const char *const cptr = &britable[gammabrightness ? 0 : curbrightness][0];
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// Correct for GL's RGB order; also apply gamma here:
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const coltype *const pic = (const coltype *)picbuf;
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coltype *pic2 = (coltype *)Bmalloc(xsiz*ysiz*sizeof(coltype));
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if (!pic2)
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return (unsigned)-1;
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if (!is8bit)
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{
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for (i=xsiz*ysiz-1; i>=0; i--)
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@ -2565,12 +2569,16 @@ uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, i
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}
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else
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{
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if (palookup[dapal] == NULL) dapal = 0;
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if (palookup[dapal] == NULL)
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dapal = 0;
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for (i=xsiz*ysiz-1; i>=0; i--)
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{
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pic2[i].b = cptr[palette[(int32_t)palookup[dapal][pic[i].a]*3+2]*4];
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pic2[i].g = cptr[palette[(int32_t)palookup[dapal][pic[i].a]*3+1]*4];
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pic2[i].r = cptr[palette[(int32_t)palookup[dapal][pic[i].a]*3+0]*4];
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const int32_t ii = palookup[dapal][pic[i].a] * 3;
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pic2[i].b = cptr[palette[ii+2]*4];
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pic2[i].g = cptr[palette[ii+1]*4];
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pic2[i].r = cptr[palette[ii+0]*4];
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pic2[i].a = 255;
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}
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}
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@ -2580,8 +2588,10 @@ uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, i
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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bglTexImage2D(GL_TEXTURE_2D,0,4,xsiz,ysiz,0,GL_RGBA,GL_UNSIGNED_BYTE,(char *)pic2);
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Bfree(pic2);
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return(rtexid);
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return rtexid;
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}
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static int32_t getvox(int32_t x, int32_t y, int32_t z)
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@ -1597,22 +1597,7 @@ int32_t MV_Init
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MV_SetErrorCode(MV_Ok);
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// MV_TotalMemory + 2: FIXME
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// Thread 3:
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// Invalid read of size 2
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// at 0x8730513: MV_Mix16BitStereo16Stereo (mixst.c:272)
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// by 0x872A5A2: MV_Mix (multivoc.c:285)
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// by 0x872B0EA: MV_ServiceVoc (multivoc.c:449)
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// by 0x87342C1: fillData (driver_sdl.c:80)
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// by 0x428F2AD: ??? (in /usr/lib/libSDL_mixer-1.2.so.0.2.6)
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// . . .
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// Address 0x11e9fa10 is 0 bytes after a block of size 9,728 alloc'd
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// at 0x402732C: calloc (vg_replace_malloc.c:467)
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// by 0x87288C8: MV_Init (multivoc.c:2528)
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// by 0x871BD20: FX_Init (fx_man.c:160)
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// by 0x84597CA: S_SoundStartup (sounds.c:62)
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// by 0x80D7869: app_main (game.c:10378)
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// by 0x870C9C0: main (sdlayer.c:222)
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// MV_TotalMemory + 2: FIXME, see valgrind_errors.log
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totalmem = Voices * sizeof(VoiceNode) + sizeof(HARSH_CLIP_TABLE_8) + MV_TOTALBUFFERSIZE + 2;
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ptr = (char *) calloc(1, totalmem);
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136
polymer/eduke32/source/valgrind_errors.log
Normal file
136
polymer/eduke32/source/valgrind_errors.log
Normal file
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@ -0,0 +1,136 @@
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build: LTO=0 WITHOUT_GTK=1 RELEASE=0 LUNATIC=0 make
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platform: Linux/x86_64
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----------
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Thread 3:
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Invalid read of size 2
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at 0x8730513: MV_Mix16BitStereo16Stereo (mixst.c:272)
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by 0x872A5A2: MV_Mix (multivoc.c:285)
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by 0x872B0EA: MV_ServiceVoc (multivoc.c:449)
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by 0x87342C1: fillData (driver_sdl.c:80)
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by 0x428F2AD: ??? (in /usr/lib/libSDL_mixer-1.2.so.0.2.6)
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. . .
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Address 0x11e9fa10 is 0 bytes after a block of size 9,728 alloc'd
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at 0x402732C: calloc (vg_replace_malloc.c:467)
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by 0x87288C8: MV_Init (multivoc.c:2528)
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by 0x871BD20: FX_Init (fx_man.c:160)
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by 0x84597CA: S_SoundStartup (sounds.c:62)
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by 0x80D7869: app_main (game.c:10378)
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by 0x870C9C0: main (sdlayer.c:222)
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----------
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AMC TC: drawing character selection screen? (The program was gdb-stopped for a
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while before.)
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Invalid read of size 1
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at 0x11C8A709: bcmp (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x513A08: S_PlayMusic (sounds.c:265)
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by 0x4F94E0: G_EnterLevel (premap.c:1917)
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by 0x42CCF7: G_NewGame_EnterLevel (game.h:553)
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by 0x453BB3: app_main (game.c:11859)
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by 0x5BAB3C: main (sdlayer.c:278)
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Address 0x19206e30 is 0 bytes after a block of size 0 alloc'd
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at 0x11C852DB: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x51396F: S_PlayMusic (sounds.c:253)
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by 0x4F94E0: G_EnterLevel (premap.c:1917)
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by 0x42CCF7: G_NewGame_EnterLevel (game.h:553)
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by 0x453BB3: app_main (game.c:11859)
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by 0x5BAB3C: main (sdlayer.c:278)
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----------
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AMC TC: drawing Shadow Warrior Riot Gun.
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Invalid read of size 1
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at 0x5BEE8C: mspritevline (a-c.c:554)
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by 0x541AFB: dorotatesprite (engine.c:7742)
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by 0x556DAD: rotatesprite_ (engine.c:14581)
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by 0x4A7D8F: VM_Execute (gameexec.c:2735)
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by 0x4A68F4: VM_Execute (gameexec.c:2346)
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by 0x4A4404: VM_Execute (gameexec.c:1779)
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by 0x4B1469: VM_Execute (gameexec.c:4974)
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by 0x4B1469: VM_Execute (gameexec.c:4974)
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by 0x4A43D5: VM_Execute (gameexec.c:1772)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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by 0x4A4404: VM_Execute (gameexec.c:1779)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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Address 0x1f3524d6 is 22 bytes after a block of size 131,072 free'd
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at 0x11C8660C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x4B5BB9: Gv_Free (gamevars.c:49)
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by 0x4B6EEF: Gv_ResetVars (gamevars.c:369)
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by 0x4F7290: G_NewGame (premap.c:1423)
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by 0x42CCED: G_NewGame_EnterLevel (game.h:551)
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by 0x453BB3: app_main (game.c:11859)
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by 0x5BAB4A: main (sdlayer.c:278)
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----------
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AMC TC: select James. Switching between his first weapon (a pistol) and the
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next one, but still drawing the first one. Appears to happen only once.
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Invalid read of size 1
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at 0x5BEE8C: mspritevline (a-c.c:554)
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by 0x541AFB: dorotatesprite (engine.c:7742)
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by 0x556DAD: rotatesprite_ (engine.c:14581)
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by 0x4A7D8F: VM_Execute (gameexec.c:2735)
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by 0x4A68F4: VM_Execute (gameexec.c:2346)
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by 0x4A43D5: VM_Execute (gameexec.c:1772)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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by 0x4A4404: VM_Execute (gameexec.c:1779)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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by 0x4A4404: VM_Execute (gameexec.c:1779)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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by 0x4B1170: VM_Execute (gameexec.c:4928)
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Address 0x278048b5 is 5 bytes after a block of size 1,024 free'd
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at 0x11C8660C: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x12B3DAE0: ??? (in /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0)
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by 0x12B3DB2C: ??? (in /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0)
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by 0x12B40009: SDL_LowerBlit (in /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0)
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by 0x12B4023C: SDL_UpperBlit (in /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0)
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by 0x5BD15A: showframe (sdlayer.c:1922)
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by 0x54C44B: nextpage (engine.c:11208)
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by 0x454291: app_main (game.c:12000)
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by 0x5BAB4A: main (sdlayer.c:278)
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----------
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AMC TC: Polymost, voxels, r4292 line numbers
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Use of uninitialised value of size 8
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at 0x59BFF1: gloadtex (mdsprite.c:2571)
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by 0x5A06E3: voxdraw (mdsprite.c:3301)
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by 0x572F25: polymost_drawsprite (polymost.c:3730)
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by 0x53912B: drawsprite_opengl (engine.c:5571)
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by 0x53DC18: drawsprite (engine.c:6579)
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by 0x545DD2: drawmasks (engine.c:9478)
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by 0x43B655: G_HandleMirror (game.c:4296)
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by 0x43C6A9: G_DrawRooms (game.c:4638)
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by 0x4543AD: app_main (game.c:12018)
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by 0x5BAB4A: main (sdlayer.c:278)
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----------
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Non-pow2 ysize tiles.
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Invalid read of size 1
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at 0x505D26: vlineasm4 (a-c.c:138)
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by 0x47A5C1: wallscan (engine.c:3905)
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by 0x47E549: drawalls (engine.c:4978)
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by 0x48C342: drawrooms (engine.c:9052)
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by 0x47192D: yax_drawrooms (engine.c:1174)
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by 0x50756B: M32_DrawRoomsAndMasks (build.c:476)
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by 0x507F69: app_main (build.c:742)
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by 0x502328: main (sdlayer.c:278)
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Address 0x1ea6f89d is 0 bytes after a block of size 10,509 alloc'd
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at 0x112D62DB: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x46A0D3: allocache (cache1d.c:164)
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by 0x494A35: loadtile (engine.c:11521)
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by 0x475BAE: maskwallscan (engine.c:2832)
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by 0x482DC3: drawsprite_classic (engine.c:6094)
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by 0x485467: drawsprite (engine.c:6581)
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by 0x48D759: drawmasks (engine.c:9495)
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by 0x507589: M32_DrawRoomsAndMasks (build.c:479)
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by 0x507F69: app_main (build.c:742)
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by 0x502328: main (sdlayer.c:278)
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