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https://github.com/ZDoom/raze-gles.git
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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32fc9329de
commit
2b0f56a94c
6 changed files with 21 additions and 22 deletions
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@ -161,7 +161,7 @@ int hitawall(struct player_struct* pl, int* hitWall);
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int hits(DDukeActor* snum);
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void clearsectinterpolate(int sprnum);
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void setsectinterpolate(int sprnum);
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void setsectinterpolate(int sectnum);
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DDukeActor* LocateTheLocator(int n, int sectnum);
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void clearcamera(player_struct* ps);
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@ -77,7 +77,7 @@ inline int checkcursectnums(int se)
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{
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int i;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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if((unsigned)ps[i].i < MAXSPRITES && sprite[ps[i].i].sectnum == se ) return i;
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if((unsigned)ps[i].i < MAXSPRITES && ps[i].GetActor()->s.sectnum == se ) return i;
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return -1;
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}
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@ -100,10 +100,10 @@ void restoreinterpolations() //Stick at end of drawscreen
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}
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void setsectinterpolate(int i)
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void setsectinterpolate(int sectnum)
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{
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int j, k, startwall,endwall;
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auto sect = §or[sprite[i].sectnum];
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auto sect = §or[sectnum];
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startwall = sect->wallptr;
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endwall = startwall+sect->wallnum;
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@ -124,10 +124,10 @@ void setsectinterpolate(int i)
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}
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}
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void clearsectinterpolate(short i)
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void clearsectinterpolate(int sectnum)
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{
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short j,startwall,endwall;
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auto sect = §or[sprite[i].sectnum];
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auto sect = §or[sectnum];
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startwall = sect->wallptr;
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endwall = startwall + sect->wallnum;
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@ -102,7 +102,8 @@ void fakedomovethings(void)
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{
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input *syn;
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struct player_struct *p;
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int i, j, k, doubvel, fz, cz, hz, lz, x, y;
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int i, j, k, doubvel, fz, cz, x, y;
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Collision clz, chz;
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short psect, psectlotag, tempsect, backcstat;
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uint8_t shrunk, spritebridge;
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ESyncBits actions;
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@ -138,11 +139,11 @@ void fakedomovethings(void)
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omyz = myz;
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omyang = myang;
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getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
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getzrange(myx,myy,myz,psect,&cz,chz,&fz,clz,163L,CLIPMASK0);
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j = getflorzofslope(psect,myx,myy);
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if( (lz&49152) == 16384 && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8) )
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if(clz.type == kHitSector && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8) )
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psectlotag = 0;
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if( p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2) )
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@ -163,27 +164,25 @@ void fakedomovethings(void)
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if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
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else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);
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if(hz >= 0 && (hz&49152) == 49152)
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if(chz.type == kHitSprite)
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{
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hz &= (MAXSPRITES-1);
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if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
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if (chz.actor->s.statnum == 1 && chz.actor->s.extra >= 0)
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{
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hz = 0;
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chz.type = kHitNone;
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cz = getceilzofslope(psect,myx,myy);
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}
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}
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if(lz >= 0 && (lz&49152) == 49152)
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if (clz.type == kHitSprite)
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{
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j = lz&(MAXSPRITES-1);
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if ((sprite[j].cstat&33) == 33)
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if ((clz.actor->s.cstat&33) == 33)
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{
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psectlotag = 0;
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spritebridge = 1;
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}
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if(badguy(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(p->GetActor()->s.z-sprite[j].z) < (84<<8) )
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if(badguy(chz.actor) && sprite[j].xrepeat > 24 && klabs(p->GetActor()->s.z- chz.actor->s.z) < (84<<8) )
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{
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j = getangle( sprite[j].x-myx,sprite[j].y-myy);
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j = getangle(chz.actor->s.x-myx, chz.actor->s.y-myy);
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myxvel -= sintable[(j+512)&2047]<<4;
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myyvel -= sintable[j&2047]<<4;
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}
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@ -86,7 +86,7 @@ static void recreateinterpolations()
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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setsectinterpolate(k);
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setsectinterpolate(sprite[k].sectnum);
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break;
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}
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}
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@ -956,7 +956,7 @@ void spawneffector(int i)
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if (sp->pal) sprite[i].clipdist = 1;
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else sprite[i].clipdist = 0;
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t[3] = sector[sect].floorz;
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sector[sect].hitag = i;
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sector[sect].hitag = i; // hijack
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}
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for (j = 0; j < MAXSPRITES; j++)
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@ -1005,7 +1005,7 @@ void spawneffector(int i)
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sp->extra = 0;
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else sp->extra = 1;
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sector[sect].hitag = i;
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sector[sect].hitag = i; // hijack
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j = 0;
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@ -1075,7 +1075,7 @@ void spawneffector(int i)
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case SE_15_SLIDING_DOOR:
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case SE_16_REACTOR:
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case SE_26:
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setsectinterpolate(i);
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setsectinterpolate(sprite[i].sectnum);
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break;
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}
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