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- add hitscan only autoaim for SW.
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commit
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3 changed files with 3 additions and 3 deletions
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@ -86,7 +86,7 @@ CVARD(Bool, cl_hudinterpolation, true, CVAR_ARCHIVE, "enable/disable HUD (weapon
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CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
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CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
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{
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{
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int automodes = (g_gameType & (GAMEFLAG_DUKECOMPAT | GAMEFLAG_BLOOD)) ? 2 : 1;
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int automodes = (g_gameType & (GAMEFLAG_DUKECOMPAT | GAMEFLAG_BLOOD | GAMEFLAG_SW)) ? 2 : 1;
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if (self < 0 || self > automodes) self = 1;
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if (self < 0 || self > automodes) self = 1;
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};
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};
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@ -14284,7 +14284,7 @@ WeaponAutoAim(SPRITEp sp, short Missile, short ang, bool test)
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if (u && u->PlayerP)
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if (u && u->PlayerP)
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{
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{
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if (!Autoaim(u->PlayerP->pnum))
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if (Autoaim(u->PlayerP->pnum) != 2)
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{
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{
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return -1;
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return -1;
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}
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}
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@ -954,7 +954,7 @@ OptionValue "WeapSwitch"
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OptionMenu GameplayOptions protected
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OptionMenu GameplayOptions protected
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{
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{
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Title "$GMPLYMNU_TITLE"
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Title "$GMPLYMNU_TITLE"
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, Blood)
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, Blood, ShadowWarrior)
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{
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{
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Option "$PLYRMNU_AUTOAIM", "cl_autoaim", "AimMode"
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Option "$PLYRMNU_AUTOAIM", "cl_autoaim", "AimMode"
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}
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}
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