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- renamed fields in Exhumed's packed struct.
One step closer to getting these merged.
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3 changed files with 11 additions and 11 deletions
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@ -493,11 +493,11 @@ void GameTicker()
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int lLocalButtons = GetLocalInput(); // shouldn't this be placed in localInput?
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PlayerInterruptKeys();
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nPlayerDAng = fix16_sadd(nPlayerDAng, localInput.nAngle);
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nPlayerDAng = fix16_sadd(nPlayerDAng, localInput.q16avel);
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inita &= kAngleMask;
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lPlayerXVel += localInput.yVel * Cos(inita) + localInput.xVel * Sin(inita);
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lPlayerYVel += localInput.yVel * Sin(inita) - localInput.xVel * Cos(inita);
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lPlayerXVel += localInput.fvel * Cos(inita) + localInput.svel * Sin(inita);
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lPlayerYVel += localInput.fvel * Sin(inita) - localInput.svel * Cos(inita);
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lPlayerXVel -= (lPlayerXVel >> 5) + (lPlayerXVel >> 6);
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lPlayerYVel -= (lPlayerYVel >> 5) + (lPlayerYVel >> 6);
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@ -258,10 +258,10 @@ void PlayerInterruptKeys()
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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input.yVel += -keyMove;
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localInput.yVel = clamp(localInput.yVel + input.yVel, -12, 12);
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localInput.xVel = clamp(localInput.xVel + input.xVel, -12, 12);
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localInput.fvel = clamp(localInput.fvel + input.yVel, -12, 12);
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localInput.svel = clamp(localInput.svel + input.xVel, -12, 12);
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localInput.nAngle = fix16_sadd(localInput.nAngle, input.nAngle);
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.nAngle);
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PlayerList[nLocalPlayer].q16angle = fix16_sadd(PlayerList[nLocalPlayer].q16angle, input.nAngle) & 0x7FFFFFF;
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// A horiz diff of 128 equal 45 degrees,
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@ -49,13 +49,13 @@ struct PlayerInput
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int8_t nItem;
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};
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struct LocalInput // TODO consider adjusting this for demo compatibility
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struct LocalInput
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{
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int xVel;
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int yVel;
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fix16_t nAngle;
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int svel;
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int fvel;
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fix16_t q16avel;
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uint16_t buttons;
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fix16_t horizon;
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fix16_t q16horz;
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};
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void InitInput();
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