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- henstand and bowling.
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parent
a31a19d430
commit
2ad31247ec
2 changed files with 198 additions and 207 deletions
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@ -38,7 +38,7 @@ BEGIN_DUKE_NS
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void dojaildoor();
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void moveminecart();
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void ballreturn(short spr);
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void ballreturn(DDukeActor* spr);
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short pinsectorresetdown(short sect);
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short pinsectorresetup(short sect);
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short checkpins(short sect);
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@ -2767,20 +2767,19 @@ DETONATEB:
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//
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//---------------------------------------------------------------------------
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static int henstand(int i)
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static int henstand(DDukeActor *actor)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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auto t = &actor->temp_data[0];
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int sect = s->sectnum;
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int j;
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if (s->picnum == HENSTAND || s->picnum == HENSTAND + 1)
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{
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s->lotag--;
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if (s->lotag == 0)
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{
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fi.spawn(i, HEN);
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deletesprite(i);
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spawn(actor, HEN);
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deletesprite(actor);
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return 1;
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}
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}
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@ -2788,32 +2787,33 @@ static int henstand(int i)
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s->xvel = 0;
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if (s->xvel)
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{
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makeitfall(i);
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j = fi.movesprite(i,
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makeitfall(actor);
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Collision coll;
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movesprite_ex(actor,
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(sintable[(s->ang + 512) & 2047] * s->xvel) >> 14,
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(sintable[s->ang & 2047] * s->xvel) >> 14,
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s->zvel, CLIPMASK0);
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if (j & 49152)
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s->zvel, CLIPMASK0, coll);
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if (coll.type)
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{
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if ((j & 49152) == 32768)
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if (coll.type == kHitWall)
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{
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j &= (MAXWALLS - 1);
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int j = coll.index;
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int k = getangle(
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wall[wall[j].point2].x - wall[j].x,
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wall[wall[j].point2].y - wall[j].y);
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s->ang = ((k << 1) - s->ang) & 2047;
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}
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else if ((j & 49152) == 49152)
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else if (coll.type == kHitSprite)
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{
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j &= (MAXSPRITES - 1);
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fi.checkhitsprite(i, j);
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if (sprite[j].picnum == HEN)
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auto hitact = coll.actor;
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fi.checkhitsprite(actor->GetIndex(), hitact->GetIndex());
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if (hitact->s.picnum == HEN)
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{
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int ns = fi.spawn(j, HENSTAND);
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deletesprite(j);
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sprite[ns].xvel = 32;
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sprite[ns].lotag = 40;
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sprite[ns].ang = s->ang;
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auto ns = spawn(hitact, HENSTAND);
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deletesprite(hitact);
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ns->s.xvel = 32;
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ns->s.lotag = 40;
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ns->s.ang = s->ang;
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}
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}
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}
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@ -2834,18 +2834,18 @@ static int henstand(int i)
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if (krand() & 1)
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s->picnum = HENSTAND + 1;
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if (!s->xvel)
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return 2;//deletesprite(i); still needs to run a script but should not do on a deleted object
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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if (s->picnum == RRTILE3440 || (s->picnum == RRTILE3440 + 1 && !s->xvel))
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{
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return 2;//deletesprite(i); still needs to run a script but should not do on a deleted object
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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}
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else if (sector[s->sectnum].lotag == 900)
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{
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if (s->picnum == BOWLINGBALL)
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ballreturn(i);
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deletesprite(i);
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ballreturn(actor);
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deletesprite(actor);
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return 1;
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}
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return 0;
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@ -3023,7 +3023,7 @@ void moveactors_r(void)
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case HENSTAND:
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case HENSTAND+1:
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{
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int todo = henstand(i);
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int todo = henstand(&hittype[i]);
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if (todo == 2) deleteafterexecute = true;
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if (todo == 1) continue;
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break;
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@ -36,25 +36,22 @@ BEGIN_DUKE_NS
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short pinsectorresetdown(short sect);
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void ballreturn(short spr)
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void ballreturn(DDukeActor *ball)
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{
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int j, i;
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StatIterator it(STAT_BOWLING);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_BOWLING);
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while (auto act = it.Next())
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{
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auto si = &sprite[i];
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if (si->picnum == RRTILE281 && sprite[spr].sectnum == si->sectnum)
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if (act->s.picnum == RRTILE281 && ball->s.sectnum == act->s.sectnum)
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{
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StatIterator it2(STAT_BOWLING);
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while ((j = it2.NextIndex()) >= 0)
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DukeStatIterator it2(STAT_BOWLING);
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while (auto act2 = it2.Next())
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{
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auto sj = &sprite[j];
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if (sj->picnum == RRTILE282 && si->hitag == sj->hitag)
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fi.spawn(j, BOWLINGBALLSPRITE);
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if (sj->picnum == RRTILE280 && si->hitag == sj->hitag && sj->lotag == 0)
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if (act2->s.picnum == RRTILE282 && act->s.hitag == act2->s.hitag)
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spawn(act2, BOWLINGBALLSPRITE);
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if (act2->s.picnum == RRTILE280 && act->s.hitag == act2->s.hitag && act2->s.lotag == 0)
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{
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sj->lotag = 100;
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sj->extra++;
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act2->s.lotag = 100;
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act2->s.extra++;
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}
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}
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}
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@ -63,15 +60,12 @@ void ballreturn(short spr)
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short pinsectorresetdown(short sect)
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{
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int vel, j;
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j = getanimationgoal(anim_ceilingz, sect);
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int j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[sect].floorz;
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vel = 64;
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setanimation(sect, anim_ceilingz, sect, j, vel);
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setanimation(sect, anim_ceilingz, sect, j, 64);
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return 1;
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}
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return 0;
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@ -79,15 +73,12 @@ short pinsectorresetdown(short sect)
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short pinsectorresetup(short sect)
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{
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int vel, j;
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j = getanimationgoal(anim_ceilingz, sect);
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int j = getanimationgoal(anim_ceilingz, sect);
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if (j == -1)
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{
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j = sector[nextsectorneighborz(sect, sector[sect].ceilingz, -1, -1)].ceilingz;
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vel = 64;
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setanimation(sect, anim_ceilingz, sect, j, vel);
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setanimation(sect, anim_ceilingz, sect, j, 64);
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return 1;
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}
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return 0;
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@ -103,17 +94,17 @@ short checkpins(short sect)
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pin = 0;
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for (i = 0; i < 10; i++) pins[i] = 0;
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SectIterator it(sect);
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while ((i = it.NextIndex()) >= 0)
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (sprite[i].picnum == RRTILE3440)
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if (a2->s.picnum == RRTILE3440)
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{
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pin++;
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pins[sprite[i].lotag] = 1;
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pins[a2->s.lotag] = 1;
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}
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if (sprite[i].picnum == RRTILE280)
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if (a2->s.picnum == RRTILE280)
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{
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tag = sprite[i].hitag;
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tag = a2->s.hitag;
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}
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}
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@ -178,33 +169,33 @@ short checkpins(short sect)
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void resetpins(short sect)
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{
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short i, j, tag;
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int i, tag;
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int x, y;
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SectIterator it(sect);
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while ((i = it.NextIndex()) >= 0)
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (sprite[i].picnum == 3440)
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deletesprite(i);
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if (a2->s.picnum == RRTILE3440)
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deletesprite(a2);
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}
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it.Reset(sect);
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while ((i = it.NextIndex()) >= 0)
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while (auto a2 = it.Next())
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{
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if (sprite[i].picnum == 283)
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if (a2->s.picnum == 283)
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{
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j = fi.spawn(i,3440);
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sprite[j].lotag = sprite[i].lotag;
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if (sprite[j].lotag == 3 || sprite[j].lotag == 5)
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auto spawned = spawn(a2, RRTILE3440);
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spawned->s.lotag = a2->s.lotag;
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if (spawned->s.lotag == 3 || spawned->s.lotag == 5)
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{
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sprite[j].clipdist = (1+(krand()%1))*16+32;
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spawned->s.clipdist = (1 + (krand() % 1)) * 16 + 32;
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}
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else
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{
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sprite[j].clipdist = (1+(krand()%1))*16+32;
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spawned->s.clipdist = (1 + (krand() % 1)) * 16 + 32;
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}
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sprite[j].ang -= ((krand()&32)-(krand()&64))&2047;
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spawned->s.ang -= ((krand() & 32) - (krand() & 64)) & 2047;
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}
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if (sprite[i].picnum == 280)
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tag = sprite[i].hitag;
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if (a2->s.picnum == 280)
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tag = a2->s.hitag;
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}
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if (tag)
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{
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