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Reduce near-clipping range and fixes a bug with one-way walls that are also map limits.
git-svn-id: https://svn.eduke32.com/eduke32@1294 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -597,7 +597,7 @@ void polymer_glinit(void)
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bglMatrixMode(GL_PROJECTION);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bglLoadIdentity();
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bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.1f, 100.0f);
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bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.01f, 100.0f);
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// get the new projection matrix
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// get the new projection matrix
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bglGetFloatv(GL_PROJECTION_MATRIX, projectionmatrix);
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bglGetFloatv(GL_PROJECTION_MATRIX, projectionmatrix);
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@ -2380,7 +2380,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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polymer_drawplane(&w->over);
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polymer_drawplane(&w->over);
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}
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}
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if (wall[wallnum].cstat & 32)
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if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector != -1))
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polymer_drawplane(&w->mask);
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polymer_drawplane(&w->mask);
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if ((sector[sectnum].ceilingstat & 1) &&
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if ((sector[sectnum].ceilingstat & 1) &&
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