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actor t_data commoning: forgot do add a #define in duke3d.h
git-svn-id: https://svn.eduke32.com/eduke32@2187 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -63,6 +63,10 @@ extern "C" {
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#define NAM (g_gameType & GAME_NAM)
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#define WW2GI (g_gameType & GAME_WW2)
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// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
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// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h and gamedef.h:
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//#define SAMESIZE_ACTOR_T
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#ifdef YAX_ENABLE
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// we'll have to introduce a BYTEVERSION2 sooner or later anyway...:
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