actor t_data commoning: forgot do add a #define in duke3d.h

git-svn-id: https://svn.eduke32.com/eduke32@2187 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-12-21 18:41:17 +00:00
parent 7f34c33bbc
commit 297738389a

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@ -63,6 +63,10 @@ extern "C" {
#define NAM (g_gameType & GAME_NAM) #define NAM (g_gameType & GAME_NAM)
#define WW2GI (g_gameType & GAME_WW2) #define WW2GI (g_gameType & GAME_WW2)
// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h and gamedef.h:
//#define SAMESIZE_ACTOR_T
// increase by 3, because atomic GRP adds 1, and Shareware adds 2 // increase by 3, because atomic GRP adds 1, and Shareware adds 2
#ifdef YAX_ENABLE #ifdef YAX_ENABLE
// we'll have to introduce a BYTEVERSION2 sooner or later anyway...: // we'll have to introduce a BYTEVERSION2 sooner or later anyway...: