mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
Made pause key behavior mimic Duke 1.5 and fixed a problem with FRAMEEFFECT1
git-svn-id: https://svn.eduke32.com/eduke32@67 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8524a949c4
commit
293c9593e0
3 changed files with 7 additions and 6 deletions
|
@ -4313,7 +4313,7 @@ void moveactors(void)
|
|||
|
||||
case BOUNCEMINE__STATIC:
|
||||
case MORTER__STATIC:
|
||||
j = spawn(i, (PLUTOPAK ? FRAMEEFFECT1 : FRAMEEFFECT1_13) );
|
||||
j = spawn(i,(PLUTOPAK?FRAMEEFFECT1:FRAMEEFFECT1_13));
|
||||
hittype[j].temp_data[0] = 3;
|
||||
|
||||
case HEAVYHBOMB__STATIC:
|
||||
|
@ -4902,7 +4902,6 @@ void moveexplosions(void) // STATNUM 5
|
|||
goto BOLT;
|
||||
case FRAMEEFFECT1_13__STATIC:
|
||||
if (PLUTOPAK) goto BOLT; // JBF: ideally this should never happen...
|
||||
|
||||
case FRAMEEFFECT1__STATIC:
|
||||
|
||||
if(s->owner >= 0)
|
||||
|
|
|
@ -3674,7 +3674,6 @@ short spawn( short j, short pn )
|
|||
else switch(dynamictostatic[sp->picnum])
|
||||
{
|
||||
default:
|
||||
|
||||
if( actorscrptr[sp->picnum] )
|
||||
{
|
||||
if( j == -1 && sp->lotag > ud.player_skill )
|
||||
|
@ -6114,7 +6113,9 @@ PALONLY:
|
|||
}
|
||||
if( (sprite[s->owner].cstat&32768) == 0 )
|
||||
{
|
||||
t->picnum = hittype[s->owner].dispicnum;
|
||||
if(!hittype[s->owner].dispicnum)
|
||||
t->picnum = hittype[i].temp_data[1];
|
||||
else t->picnum = hittype[s->owner].dispicnum;
|
||||
t->pal = sprite[s->owner].pal;
|
||||
t->shade = sprite[s->owner].shade;
|
||||
t->ang = sprite[s->owner].ang;
|
||||
|
|
|
@ -2561,8 +2561,9 @@ void cheatkeys(short snum)
|
|||
if( sb_snum&(1<<21) )
|
||||
{
|
||||
KB_ClearKeyDown( sc_Pause );
|
||||
ud.pause_on = !ud.pause_on;
|
||||
if( ud.pause_on == 1 && sb_snum&(1<<5) ) ud.pause_on = 2;
|
||||
if(ud.pause_on)
|
||||
ud.pause_on = 0;
|
||||
else ud.pause_on = 1+SHIFTS_IS_PRESSED;
|
||||
if(ud.pause_on)
|
||||
{
|
||||
MUSIC_Pause();
|
||||
|
|
Loading…
Reference in a new issue