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Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.
git-svn-id: https://svn.eduke32.com/eduke32@4901 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2075,6 +2075,9 @@ void DoSpriteOrnament(int32_t i)
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0,
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0,
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&hit,CLIPMASK1);
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&hit,CLIPMASK1);
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if (hit.sect == -1)
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return;
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sprite[i].x = hit.pos.x;
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sprite[i].x = hit.pos.x;
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sprite[i].y = hit.pos.y;
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sprite[i].y = hit.pos.y;
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sprite[i].z = hit.pos.z;
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sprite[i].z = hit.pos.z;
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