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Improved formating of the help.
Known problem: due to using color markers(^14, ^O) the max length of the line is reduced by 3 symbols per marker. I think the keyboard commands should be sorted. I mean they should be split into smaller groups. There is no need anymore to keep the order which was in the source code. git-svn-id: https://svn.eduke32.com/eduke32@796 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 31 additions and 31 deletions
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@ -21,13 +21,13 @@ Some commands work differently depending on the currently selected object.
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To solve ambiguous between sector and wall/sprite, one usually must press
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To solve ambiguous between sector and wall/sprite, one usually must press
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ALT to work with wall/sprite instead of sectors.
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ALT to work with wall/sprite instead of sectors.
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RSHIFT select vertex/sprites
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^14RSHIFT^O select vertex/sprites
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RALT select sectors
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^14RALT^O select sectors
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WHELL zoom
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^14WHELL^O zoom
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WHELL+ALT move camera and zoom
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^14WHELL+ALT^O move camera and zoom
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LEFT BUTTON drag sectors/vertex/sprites
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^14LEFT BUTTON^O drag sectors/vertex/sprites
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RIGHT BUTTON move camera
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^14RIGHT BUTTON^O move camera
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RIGHT MIDDLE move camera
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^14RIGHT MIDDLE^O move camera
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^P
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^P
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LSHIFT show coords
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LSHIFT show coords
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F1 show help
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F1 show help
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@ -140,32 +140,32 @@ one of these objects:
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It's important to understand this concept:
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It's important to understand this concept:
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Some commands work differently depending on the current object(the object the
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Some commands work differently depending on the current object(the object the
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mouse points at).
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mouse points at).
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Some commands manipulate only with current object, and some commands manipulate
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Some commands manipulate only with current object, and some commands
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with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode
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manipulate with sprites/sectors selected(hereinafter referred to as
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and some commands work globally.
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"selected") in 2D mode and some commands work globally.
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Mouse buttons:
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Mouse buttons:
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LEFT lock the current object. The current object won't be changing as long as
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^14LEFT^O lock the current object. The current object won't be
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the button is pressed.
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changing as long as the button is pressed.
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LEFT+MIDDLE toggle mouse look
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^14LEFT+MIDDLE^O toggle mouse look
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WHEEL change shade/visibility
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^14WHEEL^O change shade/visibility
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LEFT+WHEEL change tile
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^14LEFT+WHEEL^O change tile
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RIGHT+WHEEL move object up/down
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^14RIGHT+WHEEL^O move object up/down
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Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle
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Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle
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it with F5), with the following bindings:
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it with ^14F5^O), with the following bindings:
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RIGHT mouselook
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^14RIGHT^O mouselook
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LEFT x: turning, y: move forward/back
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^14LEFT^O x: turning, y: move forward/back
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LEFT+RIGHT x: strafe left/right, y: move up/down
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^14LEFT+RIGHT^O x: strafe left/right, y: move up/down
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MIDDLE y: move in viewing direction
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^14MIDDLE^O y: move in viewing direction
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The console variable 'pk_uedaccel' changes the speed of navigation exponentially
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The console variable 'pk_uedaccel' changes the speed of navigation
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(valid values are 0-5).
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exponentially (valid values are 0-5).
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LEFT+ALT move object up/down
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^14LEFT+ALT^O move object up/down
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LEFT+SHIFT pan ceiling/floor/wall
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^14LEFT+SHIFT^O pan ceiling/floor/wall
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LEFT+SHIFT move sprite in horizontal plane
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^14LEFT+SHIFT^O move sprite in horizontal plane
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LEFT+CTRL scale wall texture or size of sprite
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^14LEFT+CTRL^O scale wall texture or size of sprite
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LEFT+CTRL Change slope of sector
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^14LEFT+CTRL^O change slope of sector
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^P
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^P
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UP move forward
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UP move forward
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DOWN move backward
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DOWN move backward
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