Improved formating of the help.

Known problem: due to using color markers(^14, ^O) the max length of the line is reduced by 3 symbols per marker.

I think the keyboard commands should be sorted. I mean they should be split into smaller groups. There is no need anymore to keep the order which was in the source code.

git-svn-id: https://svn.eduke32.com/eduke32@796 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hnt_ts 2008-06-11 07:06:10 +00:00
parent 0fe0777ab3
commit 2922adb278

View file

@ -21,13 +21,13 @@ Some commands work differently depending on the currently selected object.
To solve ambiguous between sector and wall/sprite, one usually must press To solve ambiguous between sector and wall/sprite, one usually must press
ALT to work with wall/sprite instead of sectors. ALT to work with wall/sprite instead of sectors.
RSHIFT select vertex/sprites ^14RSHIFT^O select vertex/sprites
RALT select sectors ^14RALT^O select sectors
WHELL zoom ^14WHELL^O zoom
WHELL+ALT move camera and zoom ^14WHELL+ALT^O move camera and zoom
LEFT BUTTON drag sectors/vertex/sprites ^14LEFT BUTTON^O drag sectors/vertex/sprites
RIGHT BUTTON move camera ^14RIGHT BUTTON^O move camera
RIGHT MIDDLE move camera ^14RIGHT MIDDLE^O move camera
^P ^P
LSHIFT show coords LSHIFT show coords
F1 show help F1 show help
@ -140,32 +140,32 @@ one of these objects:
It's important to understand this concept: It's important to understand this concept:
Some commands work differently depending on the current object(the object the Some commands work differently depending on the current object(the object the
mouse points at). mouse points at).
Some commands manipulate only with current object, and some commands manipulate Some commands manipulate only with current object, and some commands
with sprites/sectors selected(hereinafter referred to as "selected") in 2D mode manipulate with sprites/sectors selected(hereinafter referred to as
and some commands work globally. "selected") in 2D mode and some commands work globally.
Mouse buttons: Mouse buttons:
LEFT lock the current object. The current object won't be changing as long as ^14LEFT^O lock the current object. The current object won't be
the button is pressed. changing as long as the button is pressed.
LEFT+MIDDLE toggle mouse look ^14LEFT+MIDDLE^O toggle mouse look
WHEEL change shade/visibility ^14WHEEL^O change shade/visibility
LEFT+WHEEL change tile ^14LEFT+WHEEL^O change tile
RIGHT+WHEEL move object up/down ^14RIGHT+WHEEL^O move object up/down
Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle Additionally, there is now UnrealEd-style mouse navigation in 3D mode (toggle
it with F5), with the following bindings: it with ^14F5^O), with the following bindings:
RIGHT mouselook ^14RIGHT^O mouselook
LEFT x: turning, y: move forward/back ^14LEFT^O x: turning, y: move forward/back
LEFT+RIGHT x: strafe left/right, y: move up/down ^14LEFT+RIGHT^O x: strafe left/right, y: move up/down
MIDDLE y: move in viewing direction ^14MIDDLE^O y: move in viewing direction
The console variable 'pk_uedaccel' changes the speed of navigation exponentially The console variable 'pk_uedaccel' changes the speed of navigation
(valid values are 0-5). exponentially (valid values are 0-5).
LEFT+ALT move object up/down ^14LEFT+ALT^O move object up/down
LEFT+SHIFT pan ceiling/floor/wall ^14LEFT+SHIFT^O pan ceiling/floor/wall
LEFT+SHIFT move sprite in horizontal plane ^14LEFT+SHIFT^O move sprite in horizontal plane
LEFT+CTRL scale wall texture or size of sprite ^14LEFT+CTRL^O scale wall texture or size of sprite
LEFT+CTRL Change slope of sector ^14LEFT+CTRL^O change slope of sector
^P ^P
UP move forward UP move forward
DOWN move backward DOWN move backward