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Remove MACT mouse.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6018 1a8010ca-5511-0410-912e-c29ae57300e0
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150aeccf28
commit
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7 changed files with 35 additions and 97 deletions
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@ -144,7 +144,6 @@ MACT_OBJS = \
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file_lib \
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control \
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keyboard \
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mouse \
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joystick \
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scriplib \
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animlib \
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@ -125,7 +125,6 @@ $(DUKE3D_OBJ)/animlib.$o: $(MACT_ROOT)/animlib.c $(MACT_ROOT)/animlib.h $(ENGINE
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$(DUKE3D_OBJ)/file_lib.$o: $(MACT_ROOT)/file_lib.c $(MACT_ROOT)/file_lib.h
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$(DUKE3D_OBJ)/control.$o: $(MACT_ROOT)/control.c $(MACT_ROOT)/control.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/mouse.h $(MACT_ROOT)/joystick.h $(ENGINE_INC)/baselayer.h
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$(DUKE3D_OBJ)/keyboard.$o: $(MACT_ROOT)/keyboard.c $(MACT_ROOT)/keyboard.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
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$(DUKE3D_OBJ)/mouse.$o: $(MACT_ROOT)/mouse.c $(MACT_ROOT)/mouse.h $(ENGINE_INC)/baselayer.h
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$(DUKE3D_OBJ)/joystick.$o: $(MACT_ROOT)/joystick.c $(MACT_ROOT)/joystick.h $(ENGINE_INC)/baselayer.h
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$(DUKE3D_OBJ)/scriplib.$o: $(MACT_ROOT)/scriplib.c $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/_scrplib.h $(ENGINE_INC)/compat.h
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@ -194,7 +194,6 @@ AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \
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MACT_OBJS=$(DUKE3D_OBJ)\file_lib.$o \
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$(DUKE3D_OBJ)\control.$o \
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$(DUKE3D_OBJ)\keyboard.$o \
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$(DUKE3D_OBJ)\mouse.$o \
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$(DUKE3D_OBJ)\joystick.$o \
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$(DUKE3D_OBJ)\scriplib.$o
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@ -384,7 +384,6 @@
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<ClCompile Include="source\jmact\control.c" />
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<ClCompile Include="source\jmact\file_lib.c" />
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<ClCompile Include="source\jmact\keyboard.c" />
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<ClCompile Include="source\jmact\mouse.c" />
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<ClCompile Include="source\jmact\scriplib.c" />
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<ClCompile Include="source\enet\src\callbacks.c" />
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<ClCompile Include="source\enet\src\host.c" />
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@ -758,9 +758,6 @@
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<ClCompile Include="source\jmact\keyboard.c">
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<Filter>jmact\source</Filter>
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</ClCompile>
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<ClCompile Include="source\jmact\mouse.c">
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<Filter>jmact\source</Filter>
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</ClCompile>
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<ClCompile Include="source\jmact\scriplib.c">
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<Filter>jmact\source</Filter>
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</ClCompile>
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@ -1,74 +0,0 @@
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/*
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* mouse.c
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* MACT library -to- JonoF's Build Port Mouse Glue
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*
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* by Jonathon Fowler
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*
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* Since we don't have the source to the MACT library I've had to
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* concoct some magic to glue its idea of controllers into that of
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* my Build port.
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*
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include "mouse.h"
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#include "baselayer.h"
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int32_t Mouse_Init(void)
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{
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initmouse();
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return ((inputdevices & 2) == 2);
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}
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void MOUSE_Shutdown(void)
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{
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uninitmouse();
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}
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#if 0
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void MOUSE_ShowCursor(void)
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{
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}
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void MOUSE_HideCursor(void)
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{
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}
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#endif
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int32_t MOUSE_GetButtons(void)
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{
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int32_t buttons;
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readmousebstatus(&buttons);
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return buttons;
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}
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@ -39,15 +39,34 @@ extern "C" {
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#define THUMB_MOUSE 8
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#define WHEELUP_MOUSE 16
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#define WHEELDOWN_MOUSE 32
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#define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0)
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#define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0)
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#define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0)
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int32_t Mouse_Init( void );
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void MOUSE_Shutdown( void );
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//void MOUSE_ShowCursor( void );
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//void MOUSE_HideCursor( void );
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int32_t MOUSE_GetButtons( void );
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#include "baselayer.h"
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static inline int32_t Mouse_Init(void)
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{
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initmouse();
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return ((inputdevices & 2) == 2);
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}
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static inline void MOUSE_Shutdown(void) { uninitmouse(); }
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#if 0
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static inline void MOUSE_ShowCursor(void) {}
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static inline void MOUSE_HideCursor(void) {}
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#endif
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static inline int32_t MOUSE_GetButtons(void)
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{
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int32_t buttons;
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readmousebstatus(&buttons);
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return buttons;
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}
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#define MOUSE_ClearButton(b) (mouseb &= ~b)
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#define MOUSE_ClearAllButtons() mouseb = 0
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#define MOUSE_GetDelta(x, y) readmousexy(x, y)
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