Remove MACT mouse.c. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@6018 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2017-01-18 22:22:35 +00:00
parent 150aeccf28
commit 2917efad7c
7 changed files with 35 additions and 97 deletions

View file

@ -144,7 +144,6 @@ MACT_OBJS = \
file_lib \
control \
keyboard \
mouse \
joystick \
scriplib \
animlib \

View file

@ -125,7 +125,6 @@ $(DUKE3D_OBJ)/animlib.$o: $(MACT_ROOT)/animlib.c $(MACT_ROOT)/animlib.h $(ENGINE
$(DUKE3D_OBJ)/file_lib.$o: $(MACT_ROOT)/file_lib.c $(MACT_ROOT)/file_lib.h
$(DUKE3D_OBJ)/control.$o: $(MACT_ROOT)/control.c $(MACT_ROOT)/control.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/mouse.h $(MACT_ROOT)/joystick.h $(ENGINE_INC)/baselayer.h
$(DUKE3D_OBJ)/keyboard.$o: $(MACT_ROOT)/keyboard.c $(MACT_ROOT)/keyboard.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
$(DUKE3D_OBJ)/mouse.$o: $(MACT_ROOT)/mouse.c $(MACT_ROOT)/mouse.h $(ENGINE_INC)/baselayer.h
$(DUKE3D_OBJ)/joystick.$o: $(MACT_ROOT)/joystick.c $(MACT_ROOT)/joystick.h $(ENGINE_INC)/baselayer.h
$(DUKE3D_OBJ)/scriplib.$o: $(MACT_ROOT)/scriplib.c $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/_scrplib.h $(ENGINE_INC)/compat.h

View file

@ -194,7 +194,6 @@ AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \
MACT_OBJS=$(DUKE3D_OBJ)\file_lib.$o \
$(DUKE3D_OBJ)\control.$o \
$(DUKE3D_OBJ)\keyboard.$o \
$(DUKE3D_OBJ)\mouse.$o \
$(DUKE3D_OBJ)\joystick.$o \
$(DUKE3D_OBJ)\scriplib.$o

View file

@ -384,7 +384,6 @@
<ClCompile Include="source\jmact\control.c" />
<ClCompile Include="source\jmact\file_lib.c" />
<ClCompile Include="source\jmact\keyboard.c" />
<ClCompile Include="source\jmact\mouse.c" />
<ClCompile Include="source\jmact\scriplib.c" />
<ClCompile Include="source\enet\src\callbacks.c" />
<ClCompile Include="source\enet\src\host.c" />

View file

@ -758,9 +758,6 @@
<ClCompile Include="source\jmact\keyboard.c">
<Filter>jmact\source</Filter>
</ClCompile>
<ClCompile Include="source\jmact\mouse.c">
<Filter>jmact\source</Filter>
</ClCompile>
<ClCompile Include="source\jmact\scriplib.c">
<Filter>jmact\source</Filter>
</ClCompile>

View file

@ -1,74 +0,0 @@
/*
* mouse.c
* MACT library -to- JonoF's Build Port Mouse Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "mouse.h"
#include "baselayer.h"
int32_t Mouse_Init(void)
{
initmouse();
return ((inputdevices & 2) == 2);
}
void MOUSE_Shutdown(void)
{
uninitmouse();
}
#if 0
void MOUSE_ShowCursor(void)
{
}
void MOUSE_HideCursor(void)
{
}
#endif
int32_t MOUSE_GetButtons(void)
{
int32_t buttons;
readmousebstatus(&buttons);
return buttons;
}

View file

@ -39,15 +39,34 @@ extern "C" {
#define THUMB_MOUSE 8
#define WHEELUP_MOUSE 16
#define WHEELDOWN_MOUSE 32
#define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0)
#define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0)
#define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0)
int32_t Mouse_Init( void );
void MOUSE_Shutdown( void );
//void MOUSE_ShowCursor( void );
//void MOUSE_HideCursor( void );
int32_t MOUSE_GetButtons( void );
#include "baselayer.h"
static inline int32_t Mouse_Init(void)
{
initmouse();
return ((inputdevices & 2) == 2);
}
static inline void MOUSE_Shutdown(void) { uninitmouse(); }
#if 0
static inline void MOUSE_ShowCursor(void) {}
static inline void MOUSE_HideCursor(void) {}
#endif
static inline int32_t MOUSE_GetButtons(void)
{
int32_t buttons;
readmousebstatus(&buttons);
return buttons;
}
#define MOUSE_ClearButton(b) (mouseb &= ~b)
#define MOUSE_ClearAllButtons() mouseb = 0
#define MOUSE_GetDelta(x, y) readmousexy(x, y)