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safety check when copying sectors; a suggestion to bypass a strange bug
git-svn-id: https://svn.eduke32.com/eduke32@1449 1a8010ca-5511-0410-912e-c29ae57300e0
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f2aa52ac07
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2 changed files with 60 additions and 40 deletions
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@ -3960,6 +3960,12 @@ SKIP:
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if (keystatus[0xd2] || keystatus[0x17]) //InsertPoint
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if (keystatus[0xd2] || keystatus[0x17]) //InsertPoint
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{
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{
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if (highlightsectorcnt >= 0)
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if (highlightsectorcnt >= 0)
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{
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int32_t newwalls = 0;
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for (i=0; i<highlightsectorcnt; i++)
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newwalls += sector[highlightsector[i]].wallnum;
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if (highlightsectorcnt + numsectors <= MAXSECTORS && numwalls+newwalls <= MAXWALLS)
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{
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{
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newnumsectors = numsectors;
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newnumsectors = numsectors;
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newnumwalls = numwalls;
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newnumwalls = numwalls;
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@ -3992,7 +3998,14 @@ SKIP:
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printmessage16("Sectors duplicated and stamped.");
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printmessage16("Sectors duplicated and stamped.");
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asksave = 1;
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asksave = 1;
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}
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}
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else
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{
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printmessage16("Copying sectors would exceed sector or wall limit.");
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}
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}
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else if (highlightcnt >= 0)
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else if (highlightcnt >= 0)
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{
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if (highlightcnt + numsprites <= MAXSPRITES)
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{
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{
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for (i=0; i<highlightcnt; i++)
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for (i=0; i<highlightcnt; i++)
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if ((highlight[i]&0xc000) == 16384)
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if ((highlight[i]&0xc000) == 16384)
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@ -4008,6 +4021,11 @@ SKIP:
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printmessage16("Sprites duplicated and stamped.");
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printmessage16("Sprites duplicated and stamped.");
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asksave = 1;
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asksave = 1;
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}
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}
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else
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{
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printmessage16("Copying sprites would exceed sprite limit.");
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}
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}
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else if (linehighlight >= 0)
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else if (linehighlight >= 0)
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{
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{
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int32_t wallsdrawn = newnumwalls-numwalls;
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int32_t wallsdrawn = newnumwalls-numwalls;
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@ -441,8 +441,10 @@ int32_t writesetup(const char *fn)
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#endif
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#endif
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// "; Console key scancode, in hex\n"
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// "; Console key scancode, in hex\n"
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"keyconsole = %X\n"
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"keyconsole = %X\n"
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"; example: make 'Q' function as CapsLock and 'N' as AltGr:\n"
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"; example: make 'Q' function as CapsLock, KP. as AltGr\n"
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"; remap = 10-3A,31-B8\n"
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"; and KP0 as KP5 (counters inability to pan using Shift-KP5-KP8/2\n"
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"; in 3D mode)\n"
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"; remap = 10-3A,52-4C,53-B8\n"
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"remap = ",
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"remap = ",
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
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