Lunatic doc: add some text and examples for using require()/module().

git-svn-id: https://svn.eduke32.com/eduke32@4054 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-09-08 20:18:51 +00:00
parent 2065cc911f
commit 28d99e9658
2 changed files with 44 additions and 3 deletions

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@ -199,9 +199,49 @@ values. Values pre-defined by the system are not included.
==== The `module()` function
Initiates a _module_ environment by creating a new empty table and setting it
as the global environment of the chunk. Unlike Lua 5.1, our `module` takes
neither a name argument nor ``option'' varargs. A Lunatic file may have at most
one call to `module`, which (if there is one) *must* be called at file scope.
as the global environment of the chunk. Subsequently creating global variables
will place them into this ``hidden'' table. Assuming no subsequent *`return`*
is placed at file scope, this table will be the one obtained by a `require` for
the module at the client side.
.Example file using using `module`
----------
-- Import section: cache everything the module needs into locals
local print = print
local gameactor = gameactor
local MYDEFS = require("MyEnemyDefs", 1200) -- see next example
-- After this, the global environment will be swept clean!
module(...)
-- Our enemy at last
gameactor{ MYDEFS.tilenum, strength=MYDEFS.strength,
function(aci)
print("My tilenum is "..sprite[aci].picnum.." and I "
..(MYDEFS.canfly and "can" or "can't").." fly")
end
}
----------
Unlike Lua 5.1, our `module` takes neither a name argument nor ``option''
varargs. A Lunatic file may have at most one call to `module`, which (if there
is one) *must* be called at file scope.
If the Lua file doesn't need to register any game variables, it is also
possible to return its table directly instead of using `module`. However, due
to the way modules are loaded, a trailing *`return`* statement must be wrapped
in a *`do`*...*`end`* block, like this:
.Example module `MyEnemyDefs.lua` explicitly returning table
----------
local args = { ... }
do return {
tilenum = args[1] or 1000,
strength = 100,
canfly = true,
}
end
----------
===== Game variables

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@ -6,6 +6,7 @@ local xmath = require("xmath")
-- XXX: perf regression? (See below PERF_REGRESSION)
-- No, happens only with Clang build. (Why?)
local N = os.exit and (arg[1] and tostring(arg[1])) or 1e5 --1e6
local A,B = {}, {}