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Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -1043,10 +1043,10 @@ static void texdbg_realloc(uint32_t maxtexname)
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{
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{
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uint32_t newsize = texnameallocsize ? texnameallocsize : 64;
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uint32_t newsize = texnameallocsize ? texnameallocsize : 64;
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if (texnameallocsize >= maxtexname)
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if (maxtexname < texnameallocsize)
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return;
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return;
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while (newsize < maxtexname)
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while (maxtexname >= newsize)
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newsize <<= 1;
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newsize <<= 1;
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// initprintf("texdebug: new size %u\n", newsize);
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// initprintf("texdebug: new size %u\n", newsize);
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