mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-01 14:11:01 +00:00
- disable translucency for menu text shadows.
It didn't look that great.
This commit is contained in:
parent
7317caf567
commit
28b9aafe69
1 changed files with 1 additions and 1 deletions
|
@ -224,7 +224,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
|
||||||
int width = gamefont->StringWidth(text);
|
int width = gamefont->StringWidth(text);
|
||||||
xpos -= width / 2;
|
xpos -= width / 2;
|
||||||
}
|
}
|
||||||
DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5,
|
DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, //DTA_Alpha, 0.5,
|
||||||
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||||
|
|
||||||
DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
|
DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
|
||||||
|
|
Loading…
Reference in a new issue